Forum Discussion
8 years ago
@Maebalzurakin @NefariousBredd @Dretzle I get how the ability works, and if everything goes perfectly, yeah, sometime during the team's 3rd set of turns, ID will be ready to use. But in my experience, by the 3rd set of turns, a resistance team has already either won or lost. Either they've recovered from the enemy's opener and are rolling endless tm abuse, or they're mostly dead.
For a 70 cooldown ability, one that requires correct setup and good rng to reduce, I want something like Annihilate that permanently alters the battlefield. I want something that will let my team steal victories when I'm down 3 against 4 and it looks like it's all over.
I just want to win on offense. I don't care if Resistance are ever top notch on defense in arena. I just want to play my 5-10 matches per day and take #1 when it's my turn. But unfortunately, like what @Dexterous is saying, BB8 seems like a win harder character who doesn't do much to shore up current resistance weaknesses.
Give me a way to severely punish cleanses. I need that way worse than anything ID appears to bring to the team.
For a 70 cooldown ability, one that requires correct setup and good rng to reduce, I want something like Annihilate that permanently alters the battlefield. I want something that will let my team steal victories when I'm down 3 against 4 and it looks like it's all over.
I just want to win on offense. I don't care if Resistance are ever top notch on defense in arena. I just want to play my 5-10 matches per day and take #1 when it's my turn. But unfortunately, like what @Dexterous is saying, BB8 seems like a win harder character who doesn't do much to shore up current resistance weaknesses.
Give me a way to severely punish cleanses. I need that way worse than anything ID appears to bring to the team.
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