Forum Discussion
31 Replies
- I suspect a ROLO led rebel team would cruise through NS with ease.
- I’ve only fought a 7* g12 Talzin twice so far, but both times, I was able to fracture and then kill her before she was able to take a turn.
"Tactyou;c-1320674" wrote:
Drakula lead, Alpha Werewolf, Frankenstein, Freddie, and Casper the friendly ghost.
That squad gets wrecked by CLS's "Wolfman Has Gnards" Zeta skill though. Sorry, CLS is still meta."dad2my3;c-1322571" wrote:
I’ve only fought a 7* g12 Talzin twice so far, but both times, I was able to fracture and then kill her before she was able to take a turn.
Was your Thrawn simply going before Talzin? If so, it means you were modded better, because Talzin (under her lead), is faster than Thrawn. With equal mods you will need help to get Thrawn to move before Talzin. You can use CLS to remove her TM, but that means not removing Zombies Taunt and applying buff immunity once she comes out. Han can stun, but Acolyte can remove that immediately if they are running her.
My point is yes, fracturing s character can be a counter for literally anyone. But that might be easier said than done on a good NS team.- My current plan is:
Zader, Thrawn, DN, Shore, Zarriss.
Can't beat them? Join them. You have unremovable plague? I have unremovable dots. And enough healing to remove your plague.
There's annihilate in there to prevent constant revives, and fracture to deal with the kitten zombie. It's theorycraft so far (because there's no zombie out there) and of course, this team gets destroyed by the rebel meta. But gonna be quite an interesting rock-paper-scissors. "Bulldog1205;c-1322709" wrote:
"dad2my3;c-1322571" wrote:
I’ve only fought a 7* g12 Talzin twice so far, but both times, I was able to fracture and then kill her before she was able to take a turn.
Was your Thrawn simply going before Talzin? If so, it means you were modded better, because Talzin (under her lead), is faster than Thrawn. With equal mods you will need help to get Thrawn to move before Talzin. You can use CLS to remove her TM, but that means not removing Zombies Taunt and applying buff immunity once she comes out. Han can stun, but Acolyte can remove that immediately if they are running her.
My point is yes, fracturing s character can be a counter for literally anyone. But that might be easier said than done on a good NS team.
Thrawn can wait a turn, deathtrooper will remove the taunt than next turn can use fracture on talzin. Meanwhile Shore trooper will heal all the plague. So there wont be any problem with faster Talzin."Gawejn;c-1322737" wrote:
"Bulldog1205;c-1322709" wrote:
"dad2my3;c-1322571" wrote:
I’ve only fought a 7* g12 Talzin twice so far, but both times, I was able to fracture and then kill her before she was able to take a turn.
Was your Thrawn simply going before Talzin? If so, it means you were modded better, because Talzin (under her lead), is faster than Thrawn. With equal mods you will need help to get Thrawn to move before Talzin. You can use CLS to remove her TM, but that means not removing Zombies Taunt and applying buff immunity once she comes out. Han can stun, but Acolyte can remove that immediately if they are running her.
My point is yes, fracturing s character can be a counter for literally anyone. But that might be easier said than done on a good NS team.
Thrawn can wait a turn, deathtrooper will remove the taunt than next turn can use fracture on talzin. Meanwhile Shore trooper will heal all the plague. So there wont be any problem with faster Talzin.
75% chance Shoretrooper will be stunned though. He will be the target of Dakas Stun because of his taunt.- But yes, I do expect Thrawn led Empire teams will have no issues with Talzin. Same reason as ROLO les rebels. 20% TM gain on debuffs.
- I would much rather see several different leaders with more than just the same 5-7 toons on the leaderboard. I would love to see some balance...
The oversaturation of chirrut and baze caused me to hate Rogue One before I even got to see it. The oversaturation and ridiculous overpowered and blatant Rebel biase has completely changed the way I view the movies and star wars culture.
The movies were about balance. The game is about the overwhelming oppression and tyranny of the Light Side. Hopefully soon there will be (finally) a dark side squad available to provide resistance and fight the Rebel Empire rule for more than a fleeting moment and bring balance to the top 20 (or 50) of the arena... "Bulldog1205;c-1322771" wrote:
"Gawejn;c-1322737" wrote:
"Bulldog1205;c-1322709" wrote:
"dad2my3;c-1322571" wrote:
I’ve only fought a 7* g12 Talzin twice so far, but both times, I was able to fracture and then kill her before she was able to take a turn.
Was your Thrawn simply going before Talzin? If so, it means you were modded better, because Talzin (under her lead), is faster than Thrawn. With equal mods you will need help to get Thrawn to move before Talzin. You can use CLS to remove her TM, but that means not removing Zombies Taunt and applying buff immunity once she comes out. Han can stun, but Acolyte can remove that immediately if they are running her.
My point is yes, fracturing s character can be a counter for literally anyone. But that might be easier said than done on a good NS team.
Thrawn can wait a turn, deathtrooper will remove the taunt than next turn can use fracture on talzin. Meanwhile Shore trooper will heal all the plague. So there wont be any problem with faster Talzin.
75% chance Shoretrooper will be stunned though. He will be the target of Dakas Stun because of his taunt.
Yes, but on second turn Thrawn will swap Tm with shore healing debufs, shore will go after healing all. And then Thrawn will fracture talzin. And yes empire will have no problem with Ns.