Forum Discussion

ronson117's avatar
9 years ago

Best zeta abilities

I've got 17 zeta mats and hope to get to 20 on Christmas or the day after. I'm having trouble deciding which ability I want to upgrade. I'm leaning towards QGJ's leader because I have a ton of 7* Jedi I can use with him. I'm thinking Vader as a close second though, but I'm still about 50 shards from 7* with him.

What do you think? What are the top 10 best zeta abilities in order. Rank them as if you had everything character maxed out

14 Replies


  • "Tigzie;817686" wrote:
    "cyxapuk;817646" wrote:
    "Tigzie;817638" wrote:
    Vader for raid boba for arena

    Forget QGJ unless you have GK it will be ok for a few matches then you'll think it was a waste


    Why? Does they so bad? Offense or defense problems?


    For qui gon to be useful and worth the 20 Zeta materials put into him (based on the fact Zeta are incredibly hard to obtain currently) you'll need GK and Yoda Zeta ability also to make the team meta and able to stand up to current teams in arena

    otherwise it's a cool trick at the start but a waste of Zeta when you could put it into Vader and be doing millions and millions of raid damage (including viscously high raid dmg in AAT) or boba which just makes him an absolute gem of reviving beauty


    QGJ is EASILY beatable in arena even after Zeta without GK & Yoda Zeta the dmg increase is pretty much same as JKA +30% offense and the foresight will be gone fast vs baze or AOE toons etc plus you're gonna give baze a TM boost at the start due to it

    (Edited for more detail)


    I disagree. First off on the GK part. I 100% agree he is completely necessary to run a good qgj zeta lead. He just fills the roll that no other Jedi can and that's a cleansing taunting tank. Now regarding yoda zeta. It's nice, but by no means is it a deal breaker. Usually your yoda should be faster than anyone in the first place whether that be a TFP or a darth maul led palp. Now regarding putting the zetas into Vader. Unless you really need more rancor damage (if you're farming zetas you should not be worrying about this in the first place) go ahead. Vader zeta lead is NOT better than palp in arena. Sure it's nice and fun in raids, but do you really wanna waste your zetas on something fun? Now boba to me is the one you pick if you don't need any of the others. Generally speaking, putting a zeta on a leader ability gets you more bang for your buck, so you should really put it in one of the leads. If you have no GK and no good Jedi, no good clones, no reason to need Vader lead, or you just run boba in your arena team then go for it. It's a great zeta, just not as impactful as a qgj lead has on a team.

    Edit:Completeky forgot about maul lead zeta. He's also a great alternative to zeta Vader lead assuming you have good maul.
  • @DarkCokeBlower unique or leader first. As a fellow ventress fan I am leaning towards unique first.
  • Using old school toons. Benched EP, TFP, Boba, Shore and B2

    Running Bariss (L) w/ zeta, Aayla, 5's, RG, B2.

    Aayla and 5's modded for damage, Bariss and RG for speed. Times ppl out.

    Lotta control. 2 stunners, health boost, speed down, cleanse, so many passive heals. Working great. Takes 4 mins to kill someone on offense on auto, but it holds #1 on a launch shard.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,837 PostsLatest Activity: 7 years ago