Forum Discussion
8 years ago
"Exletion;965260" wrote:"Kyno;965247" wrote:"Vertigo;965237" wrote:"AhnaldT101;965154" wrote:"Kyno;965139" wrote:
Not sure a leader ability luke that would be so great, because boba BH leader ability is pretty great. Maybe just a zeta unique that ends when they die.
Yeah something of that sort. Doesn't have to necessarily be a leader ability upgrade to Boba because he is already solid but either the introduction of a new leader or perhaps a unique of some sort to other under appreciated characters like Zam would be interesting to see. But I'm leaning more of something which prevents thermals from being dispelled until that particular character is defeated kind of what you are saying as well. Just something to make thermal detonators stick around longer and not be dispelled so quickly.
Maybe give Greedo the ability? Like change his leader ability to a second unique that gives bonuses to BH/Thermals.
Ambuscade (Unique):
All Bounty Hunter allies gain 5-15% potency and have 5-30% additional critical damage when attacking enemies with thermal detonators. As long as Greedo is alive Thermal Detonators cannot be dispelled unless they explode, and cannot be resisted by enemies suffering from a debuff.
Upgrade Levels:BH allies gain 5% potency. BH allies have 5% critical damage against debuffed enemies. +5% potency +5% crit damage +5% crit damage +5% potency +5% crit damage +10% crit damage As long as greedo is alive TDs cannot be dispelled unless they explode and cannot be resisted by enemies suffering a debuff
I love this, but since TDs count as debuffs this might be a little OP. Once they get 1 they would have every other one stick.... with the tm granted from boba ability this would lead to a run away train effect. Just a thought.
Perhaps have a max cap on the number of TD that stick after a cleanse, or perhaps have a limit on the number of TDs a cleanse can dispell. This would prevent 10-12 TDs from sticking after several turns but still keep the TD threat viable.
I mean, if the enemy pops a tenacity up buff before the BH's go they still have to wait it out. Also the TDs don't come back when they explode, only when they're cleansed. Once they have 1 TD stick on each person they would have the rest stick until they explode. And with Zam in there you're gonna want to explode them, and the TDs are only available through specials and they can still be dodged. BHs still wouldn't have a tank so they'd be all offense, and still don't have a first turn advantage. I don't think it'd be that OP. Plus Zam can only pop the TDs if she doesn't have to bypass a taunt. Only Boba can ignore the taunts, so once the TDs on the taunter are gone, Zam wouldn't be able to keep steam rolling the team, they'd have to work around it a little bit.
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