Forum Discussion
9 years ago
"xReDeMpx;965974" wrote:
Food for thought,
Instead of making thermals un-dispelleble make them punish targets that have bombs/exploded or cleansed in any manner other than exploding from timer.
Make it something like this: place thermal detonators on all targets that explodes after 2 turns, if the thermal detonator is removed in any way before 2 turns deal an additional 25% damage and inflict 1 DoT
I think that makes thermals more unique and actually more viable
It sounds like we're all in agreement on making TDs a risky option to dispel. Hope the devs are listening.
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