Forum Discussion
8 years ago
"xReDeMpx;965974" wrote:
Food for thought,
Instead of making thermals un-dispelleble make them punish targets that have bombs/exploded or cleansed in any manner other than exploding from timer.
Make it something like this: place thermal detonators on all targets that explodes after 2 turns, if the thermal detonator is removed in any way before 2 turns deal an additional 25% damage and inflict 1 DoT
I think that makes thermals more unique and actually more viable
It sounds like we're all in agreement on making TDs a risky option to dispel. Hope the devs are listening.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,730 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 2 days ago
- 2 days ago
- 8 days ago