Forum Discussion
8 years ago
"powerOfTheDarkSide;967750" wrote:
@AhnaldT101
Thanks Ahnald, we love you, you're amazing, and you make awesome videos. Thanks for all the entertainment!
Hey no problem! Always fun to make these videos and its great to hear you guys are enjoying them!
"Varlie;966597" wrote:"xReDeMpx;965974" wrote:
Food for thought,
Instead of making thermals un-dispelleble make them punish targets that have bombs/exploded or cleansed in any manner other than exploding from timer.
Make it something like this: place thermal detonators on all targets that explodes after 2 turns, if the thermal detonator is removed in any way before 2 turns deal an additional 25% damage and inflict 1 DoT
I think that makes thermals more unique and actually more viable
It sounds like we're all in agreement on making TDs a risky option to dispel. Hope the devs are listening.
You guys have been having a great discussion on this and I really do hope the devs saw this forum discussion or the video. I really do like the idea of letting TD's be dispelled but making it very risky to do so. Not all that easy to diffuse a bomb or get rid of one so they should incorporate that somehow. Kind of like hot potato :D
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