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- I mean it's right there in the description...
- NotRealUltraSeasoned Newcomer
"Ravens1113;c-2305720" wrote:
Yeah i agree"Acymetric;c-2305716" wrote:
I mean it's right there in the description...
It’s a legitimate question to ask though since execute says in its ability description that units defeated by that ability won’t be/can’t be revived. So to ask if that’s supposed to be superseded by the modifier, isn’t unreasonable.
When it comes to revives
Can't be prevented > can't be revived
Zombie's revives cannot be prevented and every single kit that prevents revives can't stop zombie - NotRealUltraSeasoned NewcomerI think you mean GC not GAC
but the IT modifier that revives them seems like it cannot be prevented in this and past iterations of it - I think the Troopers modifier for this GC essentially makes the Troopers revive like B1 or Zombie.
- Thanks; don't read descriptions often: guess it's time to start!
"ObiDarthYoda;c-2306157" wrote:
Thanks; don't read descriptions often: guess it's time to start!
Naw mate, it's definitely a vernacular that requires succinct logical processing.
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