Forum Discussion

tvsfrink's avatar
8 years ago

Building Two Resistance Teams

Until we get more Resistance toons, I was trying to think of a good way to build two Resistance teams for TB and TW. Right now we have eight toons. The classic build is for zFinn + Poe + RT + 2 other toons. Could we make those 2 others non-res and have two successful teams?

Team 1 - JTR Rey R2 BB8 RP
Team 2 - Finn Poe RT ? ?

So who would work best in those other two slots?

EDIT: Forgot to mention I don't have CLS or GK.
  • "TVF;c-1396003" wrote:
    "kevsmart;c-1395979" wrote:
    1) JTR R2 BB8 + 2.
    2) The rest.

    Easy.


    Well ok, so still the same question but in reverse then. What +2 would work best with JTR R2 BB8?

    My reasoning for flipping it is that the JTR needs each member to inflict expose on crit, whereas Poe is the only one who can multi-expose. So it makes more sense to me to have the single multi-expose character on the three res comp rather than the five res comp. Do you disagree?


    Old Ben for one.
  • If Mace never gets a chance to take a turn, then he's not helping you much more then an empty slot would.

    Though it obviously wouldn't work in TBs, you could potentially slot in zVentress or zTalzin for raids and/or TW. Since they have passives that will fill their TM as you beat down your opponents, they'll actually get to contribute every so often.
  • "Spyda;c-1396326" wrote:
    If Mace never gets a chance to take a turn, then he's not helping you much more then an empty slot would.


    I agree, which is why my original thought was a healer. They only get a turn if something goes wrong and then they heal.

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