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crzydroid
8 months agoRetired Hero
There have been interactions before where multiple effects stack so that characters can be crit when they should be. This happens because things like guard and crit immunity really just add a large amount of crit avoidance.
Guard from Chewie adds 999,900% crit avoidance. Advantage only adds 200% crit chance, so by itself or even with crit chance on a datacron, it's hard to see it getting through by itself if the Kit cron is working correctly.
Vulnerable reduces crit avoid by 500,000. GAS using Telekinesis against a target with Armor Shred reduces it another 500,000, so if they also had Vulnerable, this is the situation I talked about above where it overrides crit immunity.
The other thing I can think of is someone might have crit chance in their Mastery and it's stacking.
Who was the enemy team?
Guard from Chewie adds 999,900% crit avoidance. Advantage only adds 200% crit chance, so by itself or even with crit chance on a datacron, it's hard to see it getting through by itself if the Kit cron is working correctly.
Vulnerable reduces crit avoid by 500,000. GAS using Telekinesis against a target with Armor Shred reduces it another 500,000, so if they also had Vulnerable, this is the situation I talked about above where it overrides crit immunity.
The other thing I can think of is someone might have crit chance in their Mastery and it's stacking.
Who was the enemy team?
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