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ClottTaarp's avatar
6 years ago

Can Someone Clarify Impact of Increasing Mastery

When a character gains for example 100% Mastery, does that mean it’s an additional 100% of these Mastery numbers...

i.e. Accuracy improved to 27% total, an additional 1170 damage and 90 armor penetration

Or does the character get an additional 100% of the whole stat that they contribute too

10,322 damage becomes 20,644 damage and armor penetration increases to 190.

The former seems underwhelming and the latter seems OP

20 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    6 years ago
    "Ultra;c-2176125" wrote:
    "crzydroid;c-2176119" wrote:
    "scuba;c-2176102" wrote:
    IIRC for most of the stats under the last part (Health/protection/damage) you can simply divide the stat by the mastery stat and get the stat increase per mastery value
    The % based stats are little bit different

    Also the stat boosts show in the mastery screen is before mods


    So when they gain 100% Mastery from a GL, do the mods then calculate on top of it in the battle? This would create even more of an impact for offense% mods.


    Mods don’t recalculate - they are added and considered as base offense at the start of battle

    I think flat static mastery values is eh

    I’m very interested in how armor % increases as mastery is doubled. Will GK have +6.4% armor?


    From what scuba said above, my guess is the armor flat stat is what gets doubled, which does not translate to a doubling of percent.
  • "Ultra;c-2176125" wrote:
    "crzydroid;c-2176119" wrote:
    "scuba;c-2176102" wrote:
    IIRC for most of the stats under the last part (Health/protection/damage) you can simply divide the stat by the mastery stat and get the stat increase per mastery value
    The % based stats are little bit different

    Also the stat boosts show in the mastery screen is before mods


    So when they gain 100% Mastery from a GL, do the mods then calculate on top of it in the battle? This would create even more of an impact for offense% mods.


    Mods don’t recalculate - they are added and considered as base offense at the start of battle

    I think flat static mastery values is eh

    I’m very interested in how armor % increases as mastery is doubled. Will GK have +6.4% armor?


    Armor/restiance values it is always the fault values that are modified, and they have diminishing returns (maybe not the right term) basically higher intial value less a boost the same amount will add
  • Mastery bonus seems fairly straight forward to me. A character that has 45 mastery and gets a 100% bonus to it will have 90 mastery. On that has 30 till get 60. Makes sense.

    For me, where it gets muddy is with SLKR:s mastery siphon. According to his kit he siphons mastery based on percentage not points. Let's say a character has 45 mastery. SLKR has 100 stacks of siphon and drains 100% of the guy's mastery. Then he should now have 0 mastery. And if does it again he will have -45 mastery. Makes sense so far. But if he does the same to a character with 30 mastery, will he drain 30 points of mastery, making it more impactful against higher reliced characters? And how exactly does it work against non-reliced characters? How do you drain a percentage of 0 (which the FAQ stated he could)? Or is the percent bit of the kit just wrong (or misunderstood by me) and an SLKR with 100 siphon actually drains 100 points of mastery so the first example would actually go from 45 to -55?
  • "d3ltoro;c-2178416" wrote:
    Mastery bonus seems fairly straight forward to me. A character that has 45 mastery and gets a 100% bonus to it will have 90 mastery. On that has 30 till get 60. Makes sense.

    For me, where it gets muddy is with SLKR:s mastery siphon. According to his kit he siphons mastery based on percentage not points. Let's say a character has 45 mastery. SLKR has 100 stacks of siphon and drains 100% of the guy's mastery. Then he should now have 0 mastery. And if does it again he will have -45 mastery. Makes sense so far. But if he does the same to a character with 30 mastery, will he drain 30 points of mastery, making it more impactful against higher reliced characters? And how exactly does it work against non-reliced characters? How do you drain a percentage of 0 (which the FAQ stated he could)? Or is the percent bit of the kit just wrong (or misunderstood by me) and an SLKR with 100 siphon actually drains 100 points of mastery so the first example would actually go from 45 to -55?


    Look thru slkr kit release (I think it is there), one of the devs mentioned about this and I can't remember if they said mastery can go negative or not

    To add
    Per the mechanics it siphon 1% * number of stacks
    So 100 stacks should be 100%
    So 60 mastery means opponent loses 60 and SLKR gains 60
  • "scuba;c-2178476" wrote:
    "d3ltoro;c-2178416" wrote:
    Mastery bonus seems fairly straight forward to me. A character that has 45 mastery and gets a 100% bonus to it will have 90 mastery. On that has 30 till get 60. Makes sense.

    For me, where it gets muddy is with SLKR:s mastery siphon. According to his kit he siphons mastery based on percentage not points. Let's say a character has 45 mastery. SLKR has 100 stacks of siphon and drains 100% of the guy's mastery. Then he should now have 0 mastery. And if does it again he will have -45 mastery. Makes sense so far. But if he does the same to a character with 30 mastery, will he drain 30 points of mastery, making it more impactful against higher reliced characters? And how exactly does it work against non-reliced characters? How do you drain a percentage of 0 (which the FAQ stated he could)? Or is the percent bit of the kit just wrong (or misunderstood by me) and an SLKR with 100 siphon actually drains 100 points of mastery so the first example would actually go from 45 to -55?


    Look thru slkr kit release (I think it is there), one of the devs mentioned about this and I can't remember if they said mastery can go negative or not


    It can go negative. It's in the announcements about mastery itself.
  • "Kyno;c-2178477" wrote:
    "scuba;c-2178476" wrote:
    "d3ltoro;c-2178416" wrote:
    Mastery bonus seems fairly straight forward to me. A character that has 45 mastery and gets a 100% bonus to it will have 90 mastery. On that has 30 till get 60. Makes sense.

    For me, where it gets muddy is with SLKR:s mastery siphon. According to his kit he siphons mastery based on percentage not points. Let's say a character has 45 mastery. SLKR has 100 stacks of siphon and drains 100% of the guy's mastery. Then he should now have 0 mastery. And if does it again he will have -45 mastery. Makes sense so far. But if he does the same to a character with 30 mastery, will he drain 30 points of mastery, making it more impactful against higher reliced characters? And how exactly does it work against non-reliced characters? How do you drain a percentage of 0 (which the FAQ stated he could)? Or is the percent bit of the kit just wrong (or misunderstood by me) and an SLKR with 100 siphon actually drains 100 points of mastery so the first example would actually go from 45 to -55?


    Look thru slkr kit release (I think it is there), one of the devs mentioned about this and I can't remember if they said mastery can go negative or not


    It can go negative. It's in the announcements about mastery itself.


    Ok I knew it was somewhere.
  • "d3ltoro;c-2178416" wrote:
    Mastery bonus seems fairly straight forward to me. A character that has 45 mastery and gets a 100% bonus to it will have 90 mastery. On that has 30 till get 60. Makes sense.

    For me, where it gets muddy is with SLKR:s mastery siphon. According to his kit he siphons mastery based on percentage not points. Let's say a character has 45 mastery. SLKR has 100 stacks of siphon and drains 100% of the guy's mastery. Then he should now have 0 mastery. And if does it again he will have -45 mastery. Makes sense so far. But if he does the same to a character with 30 mastery, will he drain 30 points of mastery, making it more impactful against higher reliced characters? And how exactly does it work against non-reliced characters? How do you drain a percentage of 0 (which the FAQ stated he could)? Or is the percent bit of the kit just wrong (or misunderstood by me) and an SLKR with 100 siphon actually drains 100 points of mastery so the first example would actually go from 45 to -55?


    I think it's based on his mastery, not the opponents.

    So the % is used to calculate how much he would remove based on his mastery, and then remove that much from the opponent.
  • "Kyno;c-2178480" wrote:
    "d3ltoro;c-2178416" wrote:
    Mastery bonus seems fairly straight forward to me. A character that has 45 mastery and gets a 100% bonus to it will have 90 mastery. On that has 30 till get 60. Makes sense.

    For me, where it gets muddy is with SLKR:s mastery siphon. According to his kit he siphons mastery based on percentage not points. Let's say a character has 45 mastery. SLKR has 100 stacks of siphon and drains 100% of the guy's mastery. Then he should now have 0 mastery. And if does it again he will have -45 mastery. Makes sense so far. But if he does the same to a character with 30 mastery, will he drain 30 points of mastery, making it more impactful against higher reliced characters? And how exactly does it work against non-reliced characters? How do you drain a percentage of 0 (which the FAQ stated he could)? Or is the percent bit of the kit just wrong (or misunderstood by me) and an SLKR with 100 siphon actually drains 100 points of mastery so the first example would actually go from 45 to -55?


    I think it's based on his mastery, not the opponents.

    So the % is used to calculate how much he would remove based on his mastery, and then remove that much from the opponent.


    That is correct, it is why he still gets a boost vs raid bosses
  • Yes, SLKR has the biggest mastery gain out of the four GL, since his mastery gain is exponential

    JML has a cap on his mastery (double the mastery of each toon once they have Jedi Legacy). So with more relic tiers, that cap is still there

    Rey, SEE, SLKR have % increase

    From what I understand, if you have SLKR at 50 mastery at the start of battle and he has 100 siphon stacks and does his AOE, he now has 100 mastery (100% increase) and then he does AOE again, and now has 200 mastery (more than JML can get), and then another AOE would push him to 400 mastery

    But if you target a stunned opponent, he is gaining 200% increase on his mastery per hit, so 3 hits on a stunned opponent would from 50 mastery at 100 siphon stacks (150 -> 450 -> 1350)

    While JML at r7 will stay at 90 mastery, rey gets 5% per TM gain, so 5% of 50 is 52, then 5% of 52, and so on

    it takes a lot of TM increase by enemy to get a significant boost

    SEE also gets a lot of mastery but nothing beats SLKR in terms of how much mastery is ramped up. SEE also boosts mastery of team but its more significant than JML's or Rey's since he doubles the mastery just like JML but they also get stacking increase throughout the battle before and after the mastery doubles
  • Thanks Kyno and Scuba. Never occured to me that it was based on his own mastery.

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