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7 years ago
"BitterDevil;c-1640180" wrote:"StarSon;c-1640175" wrote:"BitterDevil;c-1640172" wrote:
Both ships same speed, pic taken after the second turn of the cap ships. See the difference in TM? And no TM affecting ships anywhere
Edit: I have just shown you the proof...and you claim i'm the cheater...u'r not just rude, u'r slow!
You have not shown me proof, you have sown me a visual bug. I am simply explaining to you how this game works. If you cannot accept it, even after seeing it in action, I cannot help you.
And I did not call you a cheater, I was merely pointing out that your enemy *can't* cheat, because it's not a person."StarSon;c-1640167" wrote:
Edit: also, all combat is done locally, so if cheating is involved it would be by you, the attacker.
That's calling me a cheater...when you say "if cheating is involved it would be by you".
No it is not. He is stating that the only person who could conceivably cheat is you, the attacker i.e. the defender cannot possibly cheat (because combat resolution occurs on your local client application). That is not the same as accusing you of cheating.
"BitterDevil;c-1640180" wrote:
Anyway, back on topic:
You can't have both players moving concurrently in a turn based mode. And that's what is needed for a coin toss, concurrent movement. Otherwise, it's not turn based. ERGO, if what you say is true, then it's a cheat, a way to skirt rules.
It is clearly not turn based. Ships accumulate turn meter (or initiative) based on their speed. Once a ship has a full bar, it gets to take an action.
If two ships reach full bar at the same time, the game must decide which goes first. Apparently it picks at random each time.
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