Forum Discussion
10 years ago
A
As pointed out in the beginning of the thread from EA_Jesse, it's a better deal to focus on synergies. Most of the synergies follow a strategic concept e.g. speed, AOE, Heal. In the beginning most players start with an 'Allround Combo' that you get at start. But later, if you advance in the game, this combo concept should be exchanged by more focus ones.
Most of the posts are recommending a mixture of synergies, instead of focussing on one, e.g. DPS mixed with Heal or Speed mixed with Heal. Instead of these 'Something Of Everything' a straight concept benefits synergies much better. :wink:
But speed is the key for PVP and turnmeter manipulation is the key for speed. Nothing else matters !! A good team will manipulate the turns to such a high degree that sometimes, the enemy team never takes an action. No matter how much healers or AOE poggles it might have... :smiley:
"EA_Jesse;1843" wrote:
Turn Meter control is one potential strategy in gaining the edge for Squad Arena, whether it’s increasing the meters of your own allies with Marching Orders or slowing a powerful enemy down with Pinning Shot.
...
As pointed out in the beginning of the thread from EA_Jesse, it's a better deal to focus on synergies. Most of the synergies follow a strategic concept e.g. speed, AOE, Heal. In the beginning most players start with an 'Allround Combo' that you get at start. But later, if you advance in the game, this combo concept should be exchanged by more focus ones.
Most of the posts are recommending a mixture of synergies, instead of focussing on one, e.g. DPS mixed with Heal or Speed mixed with Heal. Instead of these 'Something Of Everything' a straight concept benefits synergies much better. :wink:
But speed is the key for PVP and turnmeter manipulation is the key for speed. Nothing else matters !! A good team will manipulate the turns to such a high degree that sometimes, the enemy team never takes an action. No matter how much healers or AOE poggles it might have... :smiley:
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