Forum Discussion
9 years ago
At the end of the day, players paying to access premium content should be getting their money's worth. People pay to have access to exclusive content and that is completely understandable. This does not suggest that p2p characters should be inherently better than f2p characters.
In fact, the trend over the last few months has shown a large number of p2p toons having limited effectiveness in many of the game modes. Exceptions to this trend are sun fac, rex and possibly B2, with rex truly being the only one that shines in every game mode.
Now at the very least, p2p toons should be competitive with the current meta of f2p. In this example of Cody, he frequently dies before he gets to move in arena. He is designed to work with 4 clones at least, looking at this skill set and sub-optimal if not (meaning you might as well sub him out for rey, the universal replacement for failed synergy). The only remote chance of getting Cody to move before Rey/QGJ/GS pound him to death is if Rex is able to use Squad discipline. He is just that slow. Now, the AI never uses squad discipline unless a debuff is present. Low to zero chance of this happening on defense.
Now you could argue that mods can fix this. However, game balance should be based on end game viability and any mods I place on this clone team will arguably work better on a meta team which is inherently faster and stronger.
So I put this question to you, $1000 to get a clone team going. Pretty cool as you fire up the battle. How do you now feel as the opposing Rey proceeds to 1 shot Cody on the first move? This has nothing to do with making p2p toons overpowered, everything to do with creating competitive balance.
In fact, the trend over the last few months has shown a large number of p2p toons having limited effectiveness in many of the game modes. Exceptions to this trend are sun fac, rex and possibly B2, with rex truly being the only one that shines in every game mode.
Now at the very least, p2p toons should be competitive with the current meta of f2p. In this example of Cody, he frequently dies before he gets to move in arena. He is designed to work with 4 clones at least, looking at this skill set and sub-optimal if not (meaning you might as well sub him out for rey, the universal replacement for failed synergy). The only remote chance of getting Cody to move before Rey/QGJ/GS pound him to death is if Rex is able to use Squad discipline. He is just that slow. Now, the AI never uses squad discipline unless a debuff is present. Low to zero chance of this happening on defense.
Now you could argue that mods can fix this. However, game balance should be based on end game viability and any mods I place on this clone team will arguably work better on a meta team which is inherently faster and stronger.
So I put this question to you, $1000 to get a clone team going. Pretty cool as you fire up the battle. How do you now feel as the opposing Rey proceeds to 1 shot Cody on the first move? This has nothing to do with making p2p toons overpowered, everything to do with creating competitive balance.
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