Forum Discussion
9 years ago
"Durrun;582511" wrote:
Hey @Darth_Jay77 what's your opinion on ani lead? Mine wasn't high enough gear to leave him in rank 10 arena but he's getting there now and the damage boost is a consideration for 5s... I mention 5s because those double counters really add up, not to mention the offence up and hits ani brings himself. You're really lovin the Cody though eh?
I like JKA lead to be honest, I keep going back to it. The squad hits a lot harder and his AOE is pretty clutch sometimes. My server is mostly evade leads and he seems to be strong against them. Perhaps not a true counter to evasion but useful none-the-less with granting Advantage to dodges. The problem with having him in there I feel like you can't use RG or another tank because you risk calling in RG instead of JKA for Cody's ability. The benefit to having him and 4 other clones is that the squad is very aggressive. I've found that I can takeout a max Rey with HP & Prot mods first turn generally and then go from there. I think the squad needs 5's over Sarge too. Sarge does a little extra damage but you need 5's survivability. Still playing with it, would be curious to see what you think.
I just got a new Mod for Cody that grants 20% Prot as a primary stat and has 2100 protection as a secondary with some speed and potency, so I modestly improved his ability to take hits. Cody is just a fun character and I love playing squads that have such great synergy together. The only squad better than that are probably the Ewoks. The Clones just play off each other so well.
Edit: When I say JKA's AOE can be clutch, is because sometimes Cody's attacking leaves the opponent hanging on by a thread and Echo is kind of slow to come back and detonate the Taunt. JKA can just finish off the target with his AOE instead.
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