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CG_Kozispoon's avatar
8 years ago

Character Strategy- Sith Assassin

Sith Assassin
Elusive Sith Attacker with Stealth synergy and Turn Meter Gain for Sith

Unlocks at: 2*
Available from: Lord of Hunger Event
Abilities
Basic Attack – Exploit Weakness:


  • Deal Physical damage to target enemy and inflict Evasion down for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target’s Protection. At max level, also gain Offense Up for 2 turns.

Special Attack – Dark Shroud:


  • Dispel all debuffs from Sith Assassin and gain Stealth and Foresight for 2 turns. If she already had Stealth, gain Speed Up and Tenacity Up for 2 turns. Sith allies gain 4-14% Turn Meter (Based on Ability Level) for each buff on her. (Cooldown 4-3) (Based on Ability Level).

Special Attack – Electrocute:


  • Deal Physical damage to target enemy and inflict Stun for 1 turn. If Sith Assassin already had Stealth, dispel all buffs from Sith Assassin and deal 5% more damage for each effect dispelled and each living Sith ally. (Cooldown 4-3) (Based on Ability Level).

General Strategy

  • Acquire Stealth by attacking with Exploit Weakness, and then use Dark Shroud to boost your own and all friendly Sith’s Turn Meter greatly.
  • While under a Darth Maul lead, Sith Assassin is constantly in stealth, and constantly ignoring the target’s Protection.

Hero Synergies

  • Turn Meter gain on Dark Shroud is greatly boosted by the number of buffs on Sith Assassin, however, the Sith do not provide many buffs to groupmates. Try adding a character like Chirrut, Han Solo, or Grandmaster Yoda to ramp up her buff count before Electrocuting.
  • When paired with Sith Trooper’s ability to also conditionally ignore protection, these two open up opportunities for Savage Opress to one-shot an opponent under 50% life… while still being at 100% protection.

Where to Use

  • Sith Assassin is a high damage attacker who is versatile enough to be the only Sith in a Squad Arena team, or a key member of an all-Sith squad.


  • Dark shroud should grant 12% turn meter per buff maxed unless if this is being changed from the current version.

    @CG_Kozispoon :)
  • At what point are the buffs used to calculate the turn meter gain from Dark Shroud calculated?

    Is it buffs before she uses the ability, or afterwards, in which case she's always going to have at least two buffs?
  • "MackemSLAM;933197" wrote:
    At what point are the buffs used to calculate the turn meter gain from Dark Shroud calculated?

    Is it buffs before she uses the ability, or afterwards, in which case she's always going to have at least two buffs?


    this is what I was wondering