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4 years ago
"DaarthBrewer;c-2216685" wrote:"MKHolloway;d-240282" wrote:
My current practice is basically if i don't see a speed secondary its gone.
Exception to the rule is Droideka.. wants no speed."chpMINIsolo_77;c-2216678" wrote:
Try here to start with:
https://apps.crouchingrancor.com/Mods/Advisor
This!
That's very false mate. There are great non-speed mods out there that have a place everywhere. Saying otherwise is really getting people to not understand mods. Probably half the players in this game think that every time something rolls % that it is the same % every time.
A mod that that rolls all max % with all relevant stats to an attacker can get speed from another mod. Not all attackers need or should even have 300+ total speed, turn order often matters, and having mods maximize the stats that they do bring is the least wasteful thing you can do when modding.
My triangle on Nest has 0 tenacity, 0 speed except for its tenacity type, but I love that mod on her and my Nest still has 173+ tenacity.
2 math properties that are useful are commutative and associative. There are a lot of ways to get to 270 speed, but there is only 1 way to do it with the maximum protection % you can get, and that is by using max % mods.
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