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- Drop Rex, use Sarge, gain an additional team.
- So this is great, it reinforces what I came up with independently. Keep Serge and drop Rex. But my question is: everyone's talking about what a great cross-faction leader Rex is. With so many specific teams (Rebels, Geos, Seps, Galactic Repub, Phoenix, etc., etc.) what ragtag leftover bunch would I put Rex with? I'm NOT going to let him lead people who are better put with their natural leaders, so it will have to be extras. Anything come to mind?
- One more question - to they need speed???
"Matu;c-1880127" wrote:
One more question - to they need speed???
Again, no expert, but damage first then speed secondaries would be my guess. The assists and counters reduce the need for speed.- YKMisfit6 years agoSeasoned Ace
"daveliterally;c-1879884" wrote:
Drop Rex, use Sarge, gain an additional team.
I've never run Clones, but this is exactly how I would do it if I did. "VonZant;c-1880203" wrote:
"Matu;c-1880127" wrote:
One more question - to they need speed???
Again, no expert, but damage first then speed secondaries would be my guess. The assists and counters reduce the need for speed.
Listen to this guy. He knows how to read a characters kit like neo sees the matrix. Proof ? Any post he makes about teams that are not common or meta"MasterSeedy;c-1879533" wrote:
Also note that Sarge doesn't have an out-of-turn attack. Shaak-Ti is designed to synergize best with out-of-turn attackers and with clones. If you're both (Fives & Echo) you're a must for Shaak-Ti. Cody doesn't have out-of-turn attacks, but does grant literally all others OOTs with the mass assist special. thus is also a must. Fives also grants an OOT to one other ally, but you don't get to choose which one and it's on a special, so ... it doesn't really count the way Cody's mass assist does. But since Fives already is a must (from counter and Clone), no biggie.
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All clones have an out of turn attack from retribution. So that doesn’t matter that Cody and Sarg have no out of turn attack. Agree with everything else."VonZant;c-1880203" wrote:
"Matu;c-1880127" wrote:
One more question - to they need speed???
Again, no expert, but damage first then speed secondaries would be my guess. The assists and counters reduce the need for speed.
Depends on what you are planning on facing them with. If you can get Cody to go first, I think I’d want to go max speed on him and get him to attack first. Then he can go again immediately after Shaak Ti calls her assist. Then he can potentially go a 3rd time after Rex."Bulldog1205;c-1880511" wrote:
"VonZant;c-1880203" wrote:
"Matu;c-1880127" wrote:
One more question - to they need speed???
Again, no expert, but damage first then speed secondaries would be my guess. The assists and counters reduce the need for speed.
Depends on what you are planning on facing them with. If you can get Cody to go first, I think I’d want to go max speed on him and get him to attack first. Then he can go again immediately after Shaak Ti calls her assist. Then he can potentially go a 3rd time after Rex.
@Bulldog1205 Did you whale on Shaak? Was wondering if somone was going to do some raid testing. I'm no raid theory crafter but the team seems like it could be fun in a few spots.
Anyway, again my clones blow so I can't even test her at low star, but since she is so fast and can call a mass assist seems like that with good damage mods they might be able to instagib some attackers. With her speed bonus lead will Cody out-speed her?
And I didnt finish the podcast and my kids were crawling all over me but I swear Carrie dropped a hint when talking about Shaak like "read between the lines here but there might be missing pieces kinda like when we revealed Anakin touch up with no zeta." Or something like that. So maybe something else soon-ish.
@Stick not sure if you are being serious but thanks I think. Ive had plenty of failed theories though. ;)- @VonZant
Totally serious. Your talk of scoundrels made me get a scoundrel team. And your talk of utilizing characters that you have also is inspiring.
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