So this question is interesting.
When it comes to a game like this, there are two main concerns. Balance and Flavor. Balance is about how the power of things relate to each other. Flavor is about whether things make sense when compared with the real world or the storyline upon which the game is based.
Now EA/CG have stated many times that this game is not a canon game. This means that it is not meant to reflect the star wars universe perfectly and can have characters that never truly existed in the star wars universe inside it like Darth Nihilus (yes, he was canon at one point, but is no longer a canon character). They do try to keep things close enough to generate some of the flavor that comes in the true star wars universe, but they are far more concerned with the other aspect.
Game balance. Lots of people think that using this term means that everything must be equal, but that isn't true, especially in an evolving strategy type game such as this. Magic the Gathering is another good example of this. They come out with new powerful characters all the time. Power creep is essential, which means that the game balance they are striving for is not a 1:1 balance, it's more like a 1.5:1 balance or higher, and it swings back and forth as to what side that power balance lies on.
So basically, yeah, your question makes sense flavor wise, but as far as game balance goes, it's not in keeping with where things are right now.