"JohnnySteelAlpha;29776" wrote:
Nerfing Dooku just wouldn't make sense. It wouldn't hurt the top pay to win guys at all - he really not used in that slot space. I think it just hurts the very low spenders (or people that just used a gift card to get him early on) that use him still and are farming his shards diligently. He has niche uses still vs. some key Jedi so he's not worthless, but I don't think I've seen a Dooku in PVP in weeks. Even at 7* as noted above, he still has pretty low health.
The Barriss nerf in hindsight was really short-sighted as she's just not upper tier at all and keeps fading more and more as other toons and teams are built up. A Barriss tank / heal build can be defeated in <60 seconds in PVP now. Even if her heal was the same, heal just isn't a factor. A Dooku nerf would be even more ridiculous.
People just need to play longer, build up their roster to get it higher strength and then go from there. In time all this worrying about Dooku will seem silly.
Maxed gears and at 7* he has 9639 health
And regarding players OP or not OP, nerfing and all that complaining non sense, let's just way and see how it goes when level cap exceeds 60.. Some heroes now are very strong at level 60 with grade 8 gears, but at level 70 might just become a little above average
And if they are so OP, then use it and maximize them while they are that strong... Instead of complaining play with what EA has given us
Game went from super tanky/healing to all dps teams.. Maybe at next level cap, players might revert to healing.. It is what it is..
Just use what EA devs give us and let them deal with what should be "adjusted" or not