"Ghost_1_Protocol;761565" wrote:
Please let me know if the following is correct:
JE acts first in every battle and I can use his Recalibrate ability to gives allies a Crit Chance boost of 25% for 2 turns. My IG-88 has a Crit Chance baseline of 52% so right off the bat I have a 52% + 25% = 77% chance of a critical hit with IG-88.
My leader is HK-47, who's leader ability gives any droid that scores a critical hit another 30% boost to Crit Chance, so the % chance that IG-88 should score a critical hit per turn should be as follows:
Turn 1: 52 + 25 = 77%
Turn 2, assuming critical hit on turn 1: 52 + 25 + 30 = 107% - Guaranteed?
Turn 2, assuming critical hit miss on turn 1: 52 + 25 = 77%
Turn 3, turn 1 hit, turn 2 hit, JE boost runs out: 52 + 30 = 82%
Turn 3, turn 1 miss, turn 2 hit, JE boost runs out: 52 + 30 = 82%
Turn 3, turn 1 miss, turn 2 miss, JE boost runs out: 52%
Thanks!
Incorrect. HK-47 gives 30% crit chance period, and then 30-50% turn meter (depending on omega'd or not) when a droid crits. So on turn 1 your IG-88 would have >100% crit chance, though I'm not sure if they cap crit chance somewhere.
*Edit* Going back through old threads it seems CG does not have crit chance on a diminishing returns curve (which is SOP for all games that use some kind of conversion instead of flat % values). Granted, there are still diminishing returns for your benefit of crit chance (especially when compared to other bonuses you could get), but any additional crit rating apparently is just as impactful on chance. Odd, and perhaps part of the reason why good crit chance is so easy to get?