"Arube;262536" wrote:
Lets look at a sample case.
Luminara attacks 4 times (with base damage of 1000), each attack includes a) Offence up, and b) Crit chance up.
a) Hits: 1500 + 1500 + 1500 + 1500 = 6000 total damage dealt over a course of 4 turns.
b) Hits: 1000 + 1000 + 1500 + 1500 = 5000 total damage dealt over a course of 4 turns (Roughly).
It's not as simple as that.
You are assuming a 150% crit damage. With mods crit damage can go as high as 216%. In that case case b would be 1000 + 1000 + 2160 + 2160 = 6320.
You are also assuming a 0% base crit chance (without crit chance up) in your case a and a 25% base crit chance in your case b. That's inconsistent. With f.ex. a 25% base crit chance (and still 150% crit damage) case a would be 1500 + 1500 + 1500 + 2250 = 6750, while case b would be the same as yours (5000).
Then comes the opponent's crit chance resistance and also the formula for calculating the damage of the attack (is offense simply multiplied in, or does it only affect part of the claculation, ie. is there a base damage, which is unaffected by offense?).
Also you need to consider various bonus effects from crits like TM gain from HK—47's leader ability or Lando's increased damage on his next double down if he scores enough crits with one.