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8 years ago
"Vice_torn;c-1136437" wrote:"JacenRoe;c-1135038" wrote:"NicWester;c-1135031" wrote:
These characters are a natural balance to the crit-stacking folks do with mods. You're basically saying that the existence of paper makes rock too weak.
Yup. This is needed considering an offense set gives 10% bonus, and a crit damage set gives triple the damage bonus. You can mod some toons to 100% crit chance with the right leader. It would be too strong otherwise.
Actually the 30% crit bonus means 216% critical damage vs 186%, meaning you do 216% of normal damage on critical hits(I assume your using a =+36 crit damage mod). So 16% more damage on critical hits. If half your hits are critical, this translates to 10.5% more damage.
If we're talking about offense vs crit damage then a crit damage triangle and a crit damage set bonus is a total of 66% extra vs 10% offense from a set, and 5.88% from a triangle. That's a big advantage for crit damage vs offense especially when you read the other thing I said which is that you can get crit chance WAY higher than 50% per your example.
With good mods and Boba lead my Anakin was running in arena with 76% crit chance, and my Lando had 85% (supposedly over 100% when he buffed himself, but it was bugged at the time). Both had 216% crit damage. Do the math on an extra 15.88% offense vs an extra 66% crit damage when the 66% is hitting 76-100% of the time.
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