"TVF;c-2152876" wrote:
"Kyno;c-2152874" wrote:
"TVF;c-2152866" wrote:
"Kyno;c-2152858" wrote:
"TVF;c-2152848" wrote:
Why are you saying the assist is the intent and that "anything else is a bonus"? Again, that's your interpretation.
based on precedent. again, those are the "natural rules" of the game we have seen from the beginning. if you were dazed you could not be selected for the ability that calls an assist (no matter any other benefits, unless it was cleanse), this is the way it was in the beginning. as i said, if you want to change it now, sure go ahead and ask for it to be changed, but it would be a change from what we have seen for any ability that called an assist. this is what highlights that the primary action of the ability has been established as the assist.
I don't remember for sure, but I seem to remember that I have in the past been able to target someone who is blocked from the benefit on a different ability, like wasting a heal on someone with healing immunity, or a buff on someone with buff immunity. Which would be inconsistent with the "natural rules" of the game you are indicating are in place.
you do realize that I am not saying that this is a blanket rule for everything. the "natural rules" of the game have many facets and yes they can be different for different things, in different situations. Its amazing how things work some times, and they are quite often not the same.
the precedent for HI and BI are as you are describing, if suddenly it worked differently that would go against the current understanding we have of the "natural rules". this is all similar to how potency/tenacity play together. its just how it was established in this game. as i said, you want to ask for it to be changed, great, change is good, but it is a change from what we currently see and have seen in the past.
Ok yeah, I guess I'm just asking for consistency then. I'm not arguing it doesn't happen or that it's a bug, I'm arguing that it doesn't make sense. If you can target someone with a heal who has heal block, you should be able to target someone with an assist who has daze. Seems logical to me, shrug.
absolutely, it is logical, just like saying daze should only prevent the assist is logical. but that doesn't mean thats how the game needs to be.
abilities dealing with daze should all be the same
abilities dealing with HI should be the same
abilities dealing with BI should be the same
abilities dealing with shock should be the same
...ext...
consistency between them would be fine, but doesn't' seem to be necessary as long as each "class" is handled consistently.
i'm not saying things couldn't be changed or shouldn't be changed, just that we do have some precedents set from the beginning or introduction of each element and that deeper level of understanding is what helps some players take full advantage of whats going on and adds to the strategy of the world we play in.