5 years ago
Daze Vs Complex abilities
I do not exactly understand the reason why I cannot target a dazed ally with the Ghost's "Static Jammer" ability. Obviously, the dazed ally should not come to assist, but this is a complex ability ...
"SerWulfgar;c-2152802" wrote:"Kyno;c-2152746" wrote:
Daze does not allowyouFinalizer to select that unit for an ability that has an assist, therefore a dazed UKR is not a valid target for the basic.
Do you have a source for that claim, Kyno?
I can quote you the literal ingame description for Daze:
"Can't assist, counter attack, or gain bonus Turn Meter."
This does not say a word about being valid or invalid target for certain abilities. If daze really prevents this type of abilities (which semmingly is the case) then it is a bug, or the description needs an update. When it comes to the Finalizer it has minor impact, but the Ghost's Static Jammer ability is somewhat crippled by this phenomenon.
Also, coding a criterium that modifies the list of valid targets based on the ability level seems to be rather difficult to me (I am talking about Play to Strengths). Not impossible but rather difficult, given the record we have here. I wouldnt expect that to happen. A simple description update would eliminate all the confusion. Would be even less work than the "Advantage" buff touch-up which have happened several months ago.
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,728 PostsLatest Activity: 2 months ago