6 years ago
Debating where to go now.
Currently I'm more of a collector, focusing on legendarys and tw events so I admit I've been leveling and gearing people up that I shouldn't (stinks for GA but that's fine). Right now my focus is on ...
"Jarvind;c-1732535" wrote:
As to your ship concerns: ships themselves use completely different resources from your characters, which are mostly pretty easy to get with the exception of ship omegas. So you'll level up the ships themselves in no time; what you really need to focus on is the pilot. A 7-star, level 85 ship with a gear 3 pilot will still die in one or two hits, and a 4-star ship with a G12 pilot will be able to dish out some considerable hurt.
Figure out what you want your fleet to be, then take the time to gear and mod up the requisite characters - they really need to be at least G10 before the ship will be serviceable, and of course more is always better. If the characters won't be used on the ground, you can fill their mod slots with "junk" mods you'd normally throw away; as long as they're 5-dot and level 15, nothing else matters for ship stats. Slicing to 6-dot does help a bit, but not enough to justify doing it for a character that won't see use outside of flying their ship.
Since your fleet will most likely be a mishmash of various factions, it's nearly impossible to organically end up with a strong fleet just by playing normally. My first fleet setup was Hounds Tooth, Biggs's Xwing, TIE Advance, Slave 1, and First Order TIE - four factions in five ships. So I set those five as my favorites and set to gearing them up. It will slow down your ground game a bit, but you'll be able to build a strong fleet much faster, and the crystal rewards and store currency from fleet arena are well worth it. You can give yourself a bit of a head start on future squads this way too - for example if you don't have a First Order team but you gear up Kylo Unmasked for his ship, when you do finally go to build that squad you'll already have 1 of your 5 characters ready to go.
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