Forum Discussion

pugettia's avatar
8 years ago

Debuffs (and buffs) - which ones stack, do they extend?


Is there a reference (preferably something official/authoritative) showing which debuffs stack? (i.e. which ones I can have multiple of the same item on one character).
And likewise for buffs.

It would also help to have some kind of rationale so we can guess which ones will/won't stack.

e.g., Damage over time stacks (can have multiple), but burning (which also does damage over time) does not. (Seems strange).
There are some others which stack, but not sure what they all are.
(And going forward would be nice to know about new buffs/debuffs.)

Does hitting somebody with a duplicate, non-stacking buff/debuff of longer duration extend the time that the buff/debuff is in effect?
e.g., if they stunned for 1 turn, and I hit them with a stun for 2 turns. What happens, does the stun get extended to 2 turns? Or does the initial stun prevent the later stun from landing, so they are still just stunned for 1 turn.
  • Off the top of my head, DoTs thermal detonators and exposes are the only debuffs that stack, and HoTs are the only buffs that stack
  • Screerider's avatar
    Screerider
    Seasoned Scout
    Tarkin's potency is supposed to stack, but I only see one buff.
  • "Screerider;c-1230337" wrote:
    Tarkin's potency is supposed to stack, but I only see one buff.


    Because the visible buff comes from his special ability, "Intimidation Tactics"" which expires after 3 turns, whereas his primary omega skill is a passive buff that stacks invisibly.

    Generally, "special" damaging debufs (shock, burn) don't stack, but "generic" ones (DoTs, Expose) do. Almost with out exception, status modifiers don't stack (defense down, speed down etc)
  • "Damba_Ba;c-1230201" wrote:
    Off the top of my head, DoTs thermal detonators and exposes are the only debuffs that stack, and HoTs are the only buffs that stack


    can't think of any other (de)buffs that stack either.
  • Screerider's avatar
    Screerider
    Seasoned Scout
    Thanks for the Tarkington explanation. It being invisible is good, since it can't be ripped off. It's just hard to tell if it's working

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