Forum Discussion
6 years ago
"Jefferx;c-1708698" wrote:
It just means that if you have a defense penetration of 500, then this bonus is just giving to you 100% more. So it’s double the current value of your defense penetration. So you have now 1000 in my exemple.
This is definitely not accurate. If you look at the stats screen for a character, there is a specific stat for “defense penetration,” and it is labeled as a percentage, not a discrete number.
By contrast, Armor Penetration and Resistance Penetration ARE discrete numbers, not a percentage.
Furthermore, adding +100% defense penetration IS NOT the same thing as multiplying by two. If a character has 0% defense penetration to start, then +100% would bring the total to 100% defense penetration (0% + 100% = 100%). In your example, doubling 0% would still leave a character at 0%
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The current explanation from my guild mates is that “defense penetration” is actually no longer a stat. There is only Armor and Resistence penetration. If that’s the case, then yes, +100% defense penetration would effectively double the discrete values of Armor and Resistance penetration.
IF “defense penetration” indeed no longer exists, the wording of the zeta needs to be changed immediately to prevent a waste of scarce zeta material.
Input from a dev is humbly requested @CG_SBCrumb
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