"Sketchupper;c-2080908" wrote:
Interesting, I guess I had never run into such bad RNG before. I just looked at scavenger's ability again and saw that it's only an 80% chance to inflict those TDs. So I'm guessing he kept hitting that 20% bad luck before he was killed. Thanks everyone for chiming in on this one.
I actually think there was a glitch. Some mechanic not calculated for. That's statistically more likely than landing 0 TDs on Geos with Jawas after a full round of attacks. That's a lot of 0.2x0.2x0.2 and so on. You get 2 rolls per attack each with 80% chance.
In 1 turn of attacks all 6 hit a Jawa.
The odds of 0 landing is
0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 x 0.2 = 0.0000000041
So odds of not landing 1 TD is functionally 0, just from 1 Geo's turn with all of them assisting.
So something else happened. If they were all modded for crazy tenacity, somehow they brought in a toon you didn't see that landed potency down. Do any of them have potency down? If 1 of them lands potency down on Scav then you will land 0 TDs.
Rex throwing up tenacity up messes my Jawas against clones. That's why sometimes I bring HK 47