7 years ago
Discussion about KRU kit
While I found KRU kit nice overall (lead is great and unique also fits really nicely too) the other abilities seem much more... disapointing.
Basic is Ok: tenacity down is nice and also the taunt mechanic, but it hits really really little.
Halt should be undispellable: It has no point to have a great two turns stun with all the multiple cleanses there are now in game: Chirrut, rex, ackbar, FOO, kanan, hera, GK, thrawn, finn, talia, bb8... without that is just only a small annoyance.
Focused rage hit ok to stun targets, but it recovers health. It should be proteccion just like masked kylo ren. Passive unique recovers health on hit and also halt recovers 10% health, it has no point to recover even more health with this ability.
Also, for being a tank with low damage his survivability should be higher (he has low prot and health for being a tank, compared to baze, gk, shoretrooper, sith trooper, etc) and recovering prot with this special would help with that.
What do you think?
Basic is Ok: tenacity down is nice and also the taunt mechanic, but it hits really really little.
Halt should be undispellable: It has no point to have a great two turns stun with all the multiple cleanses there are now in game: Chirrut, rex, ackbar, FOO, kanan, hera, GK, thrawn, finn, talia, bb8... without that is just only a small annoyance.
Focused rage hit ok to stun targets, but it recovers health. It should be proteccion just like masked kylo ren. Passive unique recovers health on hit and also halt recovers 10% health, it has no point to recover even more health with this ability.
Also, for being a tank with low damage his survivability should be higher (he has low prot and health for being a tank, compared to baze, gk, shoretrooper, sith trooper, etc) and recovering prot with this special would help with that.
What do you think?