Forum Discussion
9 years ago
"DarthMasterShawn;775557" wrote:"Poxx;775531" wrote:
Tarkin's basic being an expose while the other 2 target-lock is a drawback imo. The fact that there is only 1 empire ship atm doesn't help either. There r 2 rebel pilots but they aren't good. Republic has 6 pilots, synergy and plenty of target-lock. Right now, it's Mace hands down.
Biggs is not good? Really? My Biggs has nearly 120k HP/protection and uses it to absorb massive punishment as I demolish the opposing fleet. He hits decent and the special calls an assist on target lock enemies. Biggs is a great way to get a leg up early battle if deployed right, and with AA to give that late battle turn they are a good pair. Not sure how that classifies as "aren't good" Wedge is so so, ok hit, so so health, but he paints those Dots nice. He is a decent backup as he wares others down so coming in late painting DOT is nice.
I agree on the Tarkin drawback. His ship hits hardest though. Mace has a good ship too, however I think overall AA is best, at least for me, I have all ships at 5-7* most lvl 70, so not fully done yet. I can only go by using all 3 at lvl 70 and 5* though, and at this point, all with crew abilities at 4 and other abilities able to level at 2.
Compare Biggs ships' base health on swgoh.gg. weakest ships have 15k, Biggs has 19k, Clone Sgt., 5's, SunFac etc. have 29k. Biggs is nowhere near as tanky and his damage is EXTREMELY subpar when compared to ships w/ slightly less health like the Ties and Poe. If u wanna stay on the Biggs train...by all means. U aren't risking my zetas.