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crzydroid
5 years agoHero (Retired)
I certainly wouldn't put a speed set on him in favor of boosting something else, and maybe you could even forego the arrow in favor of offense or prot as well. I wouldn't say you need to aim for +0 speed (how many 0 speed mods do you keep, anyway?), as his 100% tm gain is only a 40% proc. Yes, if their team goes a lot or has foresight he can get it, but your allies being evaded or taking damage is generally a situation you want to avoid.
Speed will obviously help him get turns in between procs and also help get early turn advantage. Also, with the tm overflow changes, that means if their whole tm gets 100%, they could proc b2 on their first attack, but a slow b2 will still go last. Whereas a faster one could possibly get multiple turn procs and go a couple of times while they are still taking their turns. Speed is always good, unless you have a guaranteed tm loop.
Speed will obviously help him get turns in between procs and also help get early turn advantage. Also, with the tm overflow changes, that means if their whole tm gets 100%, they could proc b2 on their first attack, but a slow b2 will still go last. Whereas a faster one could possibly get multiple turn procs and go a couple of times while they are still taking their turns. Speed is always good, unless you have a guaranteed tm loop.
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