Forum Discussion
9 years ago
Brilliant post and has really helped me maximise the benefit of my mods on my JE / Droid team.
Re minding the gap, I added an extra column to your spreadsheet that calculates the effective turn one speed for each of my droids (basically just multiplying the turn meter after recalibrate by the speed value of JE). I then know that if the other team have any toons with a speed value between my JE and my droids effective turn 1 speed they will manage to squeeze in the gap so I need to do some playing around with mods.
EDIT
realised the maths is not as simple as that as after recalibrate the droids then fill the rest of their turn meter at their normal speed not their effective speed and therefore slightly slower enemy toons could slip in the gap.
Reworked my spreadsheet now. For my current team I have the following speeds
JE 191
HK 134
88 130
86 146
B2 107
based on those speeds and level 7 recalibrate turn order would be always JE, then 86 (as 86 is over 100%) after recalibrate.
If an enemy toon had speed between 224 and 241 they would then go next ie before my HK and 88.
If I omega'd recalibrate, then 86 and HK would always go immediately after JE (in random order due to both being over 100%). the enemy toon would need a speed between 237 and 241 to then go before my 88 which I guess makes it much less likely
Interesting to me as I always wondered what the real value of putting omega onto recalibrate is - an extra 5% TM doesn't seem that huge.
Re minding the gap, I added an extra column to your spreadsheet that calculates the effective turn one speed for each of my droids (basically just multiplying the turn meter after recalibrate by the speed value of JE). I then know that if the other team have any toons with a speed value between my JE and my droids effective turn 1 speed they will manage to squeeze in the gap so I need to do some playing around with mods.
EDIT
realised the maths is not as simple as that as after recalibrate the droids then fill the rest of their turn meter at their normal speed not their effective speed and therefore slightly slower enemy toons could slip in the gap.
Reworked my spreadsheet now. For my current team I have the following speeds
JE 191
HK 134
88 130
86 146
B2 107
based on those speeds and level 7 recalibrate turn order would be always JE, then 86 (as 86 is over 100%) after recalibrate.
If an enemy toon had speed between 224 and 241 they would then go next ie before my HK and 88.
If I omega'd recalibrate, then 86 and HK would always go immediately after JE (in random order due to both being over 100%). the enemy toon would need a speed between 237 and 241 to then go before my 88 which I guess makes it much less likely
Interesting to me as I always wondered what the real value of putting omega onto recalibrate is - an extra 5% TM doesn't seem that huge.
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