Forum Discussion
8 years ago
"DanielOng;c-1280849" wrote:
CLS baze GK RHS r2
RHS zaps r2 and it all goes sideways from there; (edit AI will use AOE from 47, 88 and B2 and just watch RHS counter)
Sure the buffs from that special looks nice, though baze will be laughing himself to the bank once you use it.
BB looks good on paper and in a protracted fight but droids will see plenty of rage quit in the early 1 min of the game when ig88 dies.
This is actually a thread on how to succeed using droids in arena. It's not an "are droids good" or "what can mess them up" thread.
In other words, if you aren't giving solutions to the problems you bring up, your post isn't in the spirit of the thread.
"Ig88isboss;c-1280736" wrote:"Woodroward;c-1280716" wrote:
I'm thinking JE may still be useful. He can make the opening zerg last longer. Just mod him to go last instead of first.
Cool in theory but not enough room.
Was thinking of ditching B2 for him. HK, BB8. R2, 88, JE.
R2 smokescreens first round, but gets his AoE and single target attack off after JE gives them all tm. With this comp I see it being possible to have more or less 3 rounds of the droid team, followed by one round of the enemy, followed up by 3 more rounds of the droid team (second round of AoE which leads to another round of single target which should be enough to trigger BB8's ultimate and blast through a third round of attacks) to start the match. I think that should be enough turn taking superiority to blow away most opponents.
Obviously you'd have to sub out based on the team you're facing. GK would likely require B2 subbed in.
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