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- I can only speak to what I know for sure about it, but here goes!
Say droideka has a speed of 100 (for ease of calculation) and the character that she is attacking has a speed of 200. That's a difference of 100, so that number is used to scale the amount of damage droideka can do up to that difference.
As for how that scaling piece works, no idea, but a difference that big gives a pretty decent boost to her damage. "NinjaChronicles;c-1907402" wrote:
I can only speak to what I know for sure about it, but here goes!
Say droideka has a speed of 100 (for ease of calculation) and the character that she is attacking has a speed of 200. That's a difference of 100, so that number is used to scale the amount of damage droideka can do up to that difference.
As for how that scaling piece works, no idea, but a difference that big gives a pretty decent boost to her damage.
"She" & "her"
What do you know that i dont?"NinjaChronicles;c-1907402" wrote:
I can only speak to what I know for sure about it, but here goes!
Say droideka has a speed of 100 (for ease of calculation) and the character that she is attacking has a speed of 200. That's a difference of 100, so that number is used to scale the amount of damage droideka can do up to that difference.
As for how that scaling piece works, no idea, but a difference that big gives a pretty decent boost to her damage.
Checkin’ the undercarriage, again, I see. Or are you a droidologist?- A similar thread worked out from the mechanics on swgoh.gg that it's 1% offence increase for each 1 speed difference. EG Droideka 100 speed, enemy 130 speed, 30% offence increase for Droideka.
- Don't mean to hijack a week old thread, but I've been trying to work on Sep droids recently. Is there a good "sweet spot" to have Droideka's speed at? I know how the greater speed difference, the higher damage boost, but at the same time you don't want it to be too slow as to where your opponent takes like 3 or 4 turns before Droideka goes, so I assume it's reasonable to have some speed...
"willennium;c-1911758" wrote:
Don't mean to hijack a week old thread, but I've been trying to work on Sep droids recently. Is there a good "sweet spot" to have Droideka's speed at? I know how the greater speed difference, the higher damage boost, but at the same time you don't want it to be too slow as to where your opponent takes like 3 or 4 turns before Droideka goes, so I assume it's reasonable to have some speed...
I'd say no, you don't want any speed at all on droideka. He gains offense and TM for every turn an opponent makes (on top of the bonus offense discussed above), as well as having +50% speed when he doesn't have damage immunity.
There's only one situation when you want any speed on him, and that's in the RJT/droids counter to JKR. He needs just enough to go before the opposing Revan, which works out to around 160-170 base speed."Stick;c-1911781" wrote:
"willennium;c-1911758" wrote:
Don't mean to hijack a week old thread, but I've been trying to work on Sep droids recently. Is there a good "sweet spot" to have Droideka's speed at? I know how the greater speed difference, the higher damage boost, but at the same time you don't want it to be too slow as to where your opponent takes like 3 or 4 turns before Droideka goes, so I assume it's reasonable to have some speed...
You do want droideka to get hit before he attacks though.
You don't necessarily want droideka specifically to get hit, you just want enemies to take turns."Blackbeardpepe;c-1911992" wrote:
It's 1% damage per speed difference.
If that’s the case you don’t even want 1 extra speed on him if you can help it and load him up for offense.- So what is the 100 refer to? 100 offense? 100% more offense? 100 times Damage?
There isn’t any breakdown of what it actually means.
@CG_SBCrumb @CG_Carrie - So what speed number should Droideka be at? Mine is currently at 89 but only gear 8.
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