Forum Discussion

AndyCovell's avatar
6 years ago

Droideka and Damage/Speed

In the kit it says damage is scaled based on difference in speed. Basically it does more damage.

But how? Based on what exactly? Any figures or numbers to back this up?
  • "UdalCuain;c-1907462" wrote:
    A similar thread worked out from the mechanics on swgoh.gg that it's 1% offence increase for each 1 speed difference. EG Droideka 100 speed, enemy 130 speed, 30% offence increase for Droideka.


    His real damage technically kicks in when he has Damage immunity and only say 50 speed (assuming 100 speed total).

    So an enemy at 150 speed would get hit for 100% more damage? Is that basically the deal?
  • "willennium;c-1911758" wrote:
    Don't mean to hijack a week old thread, but I've been trying to work on Sep droids recently. Is there a good "sweet spot" to have Droideka's speed at? I know how the greater speed difference, the higher damage boost, but at the same time you don't want it to be too slow as to where your opponent takes like 3 or 4 turns before Droideka goes, so I assume it's reasonable to have some speed...


    You do want droideka to get hit before he attacks though.
  • The kit does not recommend speed on Droideka at all. While I absolutely never follow the exact mods recommended, I do follow the stat recommendations.
  • "UdalCuain;c-1907462" wrote:
    A similar thread worked out from the mechanics on swgoh.gg that it's 1% offence increase for each 1 speed difference. EG Droideka 100 speed, enemy 130 speed, 30% offence increase for Droideka.


    This is sort of right. The base attack does 150% offense as damage, which for a maxed Droideka is 6500 damage prior to mods or any other factors. This damage can crit.

    Then, if Droideka is slower he does additional damage at 100% of his offense, plus 1% for each point of speed difference. This attack cannot crit but ignores defense.
  • Yeah, good point about the +50% speed and TM gain per enemy turn. I forgot about the TM gain part. It still is tempting though to sacrifice a few % points of dmg to have it go a little more often.
  • That's right. Put his zeta on him. He will have a 35% chance to assist. Slow as molasses. Sloooowwww.

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