Forum Discussion
6 years ago
Mods.
As I understand it (I'm not very good on fleet combats myself), Mods are really really important to your ships' total power. That and gear levels. My Pahantom, Ghost, and Biggs are bottlenecked at level 9-10. Just below the threshold where they all get powerful, apparently.
As far as Capital ships go, if you're going with lots of Rebels, then Ackbar. Someone described them once (citation needed) as -
Tarkin: overwhelming firepower
Windu: tanky wall
Ackbar: patient and balanced
They all have their niches, though the introduction of new Capital ships changes the calculations.
Hope that helped.
As I understand it (I'm not very good on fleet combats myself), Mods are really really important to your ships' total power. That and gear levels. My Pahantom, Ghost, and Biggs are bottlenecked at level 9-10. Just below the threshold where they all get powerful, apparently.
As far as Capital ships go, if you're going with lots of Rebels, then Ackbar. Someone described them once (citation needed) as -
Tarkin: overwhelming firepower
Windu: tanky wall
Ackbar: patient and balanced
They all have their niches, though the introduction of new Capital ships changes the calculations.
Hope that helped.
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