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6 years ago
Firstly: OP you need to add a link to your .gg profile then we all can SEE your stuff instead of randomly guessing.
As for early farms I can suggest a few that will help no matter your inventory status.
Tie silencer to 7* along with kru. They both farm on same node so this is the easiest max rarity pilot/ship combo in the game. Lead off with tie silencer for a good long time until you have developed more meta teams. Especially under ackbar lead. You can usually get off two stuns on enemy team during first round of attacks. Makes easy working if you can swing it which can happen as oft as maybe 40-50 % of battles.
All the BH ships. This gets you under way for HMF which is a deadly deadly beast. But the BHs by themselves are effective as well. Some tactics for BH ships include-
- xanadus maxed reinforce gives em all retaliation for two turns can be effective for just 'putting in work' type engagements. Use it under ackbar to give your boys some protection on each counter.
- lead in with boba and bossk. Bossk is one of the gnarliest ship tanks in game. Use this opener with the previous xanadus tactic to make bossk counter/taunt/heal/prot regen. Pick them apart real nice like that.
- slave 1 IS a vastly underrated reinforcement unit but until you have his reinforce maxed he's just gonna go down in flames. Too soft. The crit hit avoidance though makes him purely viable. Under ackbar again for protection regens upon counters again. This ackbar counter attack / assist protection up trick is extremely efficient with a variety of ship squad formations. Remember to be careful using boba as reinforce until his reinforce is maxed cannot stress this enough.
ATano as a reinforcement will allow you to completely dispel not one but two enemy ships in one swing. Works great for slapping aside the shield vs teams which rely on Biggs or especially bossk taunts to hide behind. Bossk taunt attack has 3 turn cool down so if you dispel it right away it really shuts him down.
Just for early game ships - I'd suggest you think along these lines. These tactics (counter attacking teams under ackbar for protection ups, BH swarm tactics, dispels dispels dispels...) Served me pretty well early on. Even now that I have HMF and am able to deploy more meta-ish fleets, this same stuff is only becoming more and more efficient the way I've built my inventory. Every player is different but this train of thinking will keep you relevant for the foreseeable future, guaranteed
As for early farms I can suggest a few that will help no matter your inventory status.
Tie silencer to 7* along with kru. They both farm on same node so this is the easiest max rarity pilot/ship combo in the game. Lead off with tie silencer for a good long time until you have developed more meta teams. Especially under ackbar lead. You can usually get off two stuns on enemy team during first round of attacks. Makes easy working if you can swing it which can happen as oft as maybe 40-50 % of battles.
All the BH ships. This gets you under way for HMF which is a deadly deadly beast. But the BHs by themselves are effective as well. Some tactics for BH ships include-
- xanadus maxed reinforce gives em all retaliation for two turns can be effective for just 'putting in work' type engagements. Use it under ackbar to give your boys some protection on each counter.
- lead in with boba and bossk. Bossk is one of the gnarliest ship tanks in game. Use this opener with the previous xanadus tactic to make bossk counter/taunt/heal/prot regen. Pick them apart real nice like that.
- slave 1 IS a vastly underrated reinforcement unit but until you have his reinforce maxed he's just gonna go down in flames. Too soft. The crit hit avoidance though makes him purely viable. Under ackbar again for protection regens upon counters again. This ackbar counter attack / assist protection up trick is extremely efficient with a variety of ship squad formations. Remember to be careful using boba as reinforce until his reinforce is maxed cannot stress this enough.
ATano as a reinforcement will allow you to completely dispel not one but two enemy ships in one swing. Works great for slapping aside the shield vs teams which rely on Biggs or especially bossk taunts to hide behind. Bossk taunt attack has 3 turn cool down so if you dispel it right away it really shuts him down.
Just for early game ships - I'd suggest you think along these lines. These tactics (counter attacking teams under ackbar for protection ups, BH swarm tactics, dispels dispels dispels...) Served me pretty well early on. Even now that I have HMF and am able to deploy more meta-ish fleets, this same stuff is only becoming more and more efficient the way I've built my inventory. Every player is different but this train of thinking will keep you relevant for the foreseeable future, guaranteed
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