Forum Discussion

coolnessda's avatar
coolnessda
Rising Novice
8 years ago

Emperor Palpatine health issue

As a fan of the Sith and of the emperor I have always felt that he is badly depicted in this game. It could just be me but I have him 7 starred with all his abilities maxed and currently gear 10 (one away from 11) and he is still squishy in the survivability department. With no form of health steal he is pretty much a sitting duck which is why I only use him in a nihilius led team for the health steal. Does he get any benefits of health steal on his own at higher gear levels like count dooku?

9 Replies

  • His leader ability grants health and turn meter on debuffs and he is a debuff based character so... in theory plenty of health steal in a roundabout fashion

    But not really tho seeing as like half of the game at this point has some form of tenacity up or something
  • Creepioo's avatar
    Creepioo
    New Spectator
    8 years ago
    Well he can easily gain full heath with his laughing ability. But Sith shouldn't have any form of healing or Darkside, kinda dumb that they did that but it is what it is. I'm sure they will give Palpatine some zetas eventually
  • It's not the health steal, it's the fact that 50% of characters in game can one-shot him from full health.
  • Im not saying he's a useless character but for a character who's event only comes around once in a while I'd say he could be better, especially when as some one mentioned above that so many characters have strong debuff resistance and can often one shot him that he's in need of some sort of rework.
  • The Emperor himself deserves some zetas. I really like(d) his kit but he is just too weak right now.
  • It doesn’t get any better for him at G11 or 12 either. Rework and zetas needed badly for him and Vader. All Sith really but more minor tweaks for some of them.
  • "Marthos;c-1387521" wrote:
    "Talilover;c-1387160" wrote:
    But not really tho seeing as like half of the game at this point has some form of tenacity up or something


    Tenacity Up giving 100% resistance was a huge mistake for this game. One ability that completely prevents several other abilities doesn't make much sense from a game design standpoint (especially when it applies to the whole team for multiple turns). And since the Darkside seems to thrive on debuffs, this single buff pretty much explains why the meta is dominated with light-siders.

    It should be +20% tenacity or it disappears after resisting a debuff (similar to foresight). That change alone could bring balance to the force...errr...I mean shake up the meta a bit.




    100% agree on tenacity up being changed to last only one resist sort of like foresight