Forum Discussion
Da_Bauers
7 years agoNew Spectator
The way I thought it worked was: (made up example)
Step 1: EP has 100% potency. Game randomly assigns a number between 1-100. Congrats. Stun will hit, but...
Step 2: Target has 35% tenacity. Game randomly assigns 1-100. If it's between 1-35, stun is resisted.
Hence why it's not just a direct 40% tenacity cancels 40% potency problem.
I don't know maybe I'm overly simplifying it or completely wrong but it would explain the "bad" RNG people talk about.
Step 1: EP has 100% potency. Game randomly assigns a number between 1-100. Congrats. Stun will hit, but...
Step 2: Target has 35% tenacity. Game randomly assigns 1-100. If it's between 1-35, stun is resisted.
Hence why it's not just a direct 40% tenacity cancels 40% potency problem.
I don't know maybe I'm overly simplifying it or completely wrong but it would explain the "bad" RNG people talk about.
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