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Whatelse73
7 years agoSeasoned Veteran
"Degs29;c-1561874" wrote:"Vendi1983;c-1561402" wrote:
The way I thought it worked was: (made up example)
Step 1: EP has 100% potency. Game randomly assigns a number between 1-100. Congrats. Stun will hit, but...
Step 2: Target has 35% tenacity. Game randomly assigns 1-100. If it's between 1-35, stun is resisted.
Hence why it's not just a direct 40% tenacity cancels 40% potency problem.
I don't know maybe I'm overly simplifying it or completely wrong but it would explain the "bad" RNG people talk about.
That's actually not how tenacity works. You'd think it's how it works, but it's not.
Basically, if you have more potency than their tenacity, their tenacity doesn't come into play at all. Even if they have 15% more tenacity than your potency, it doesn't come into play because you already always have a 15% chance to resist.
The chance to resist is Potency minus Tenacity (with a 15% minimum).
Thanks for the math, still just goes to show we aren't just facing the team, we're facing an AI with the ability to boost itself, cheat, do what it wants, etc. That's what irritates me about it. I might get all 5 stunned once in a day. The AI fights me and stuns all 5 in one match, then 4, then maybe 2, then 4/5 again, etc.
It could be worse I guess? It isn't as bad as the AI in fleet arena? :P
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