Forum Discussion
8 years ago
Hey @CG_Naastika , it's great to hear from the artist! First off, thank you so much for all the gear artwork in SW:GOH. I know it boils down to a part of the game where many players stop paying attention to it, but I think it's an awesome tribute to all those lesser-appreciated Star Wars details.
That's really cool that you made so much additional artwork for the game! Part of me wishes we had more of that stuff included instead of the salvage/prototype/final build mechanic we ended up with, but I understand the reasoning behind it (less gear type = less to remember what you're collecting). I guess it makes sense. Do you think any unused artwork could come back when Gear level XII becomes a thing, or are we past that point?
Thank you for posting up the Stun Gun and Power cell, and letting me know the weapon/armor mods are generic.That would have kept bothering me for a looong time :) Also, that bit about gear not being light or dark specifically makes so much sense- it's another tiny detail that makes the game better that we never notice.
You mentioned modeling in 3D and photoshop for these graphics. The gear graphics look pretty different from the rest of the graphics in gameplay (except for maybe the credits/crystal symbols). Did you work on texturing the character and location models as well?
That's really cool that you made so much additional artwork for the game! Part of me wishes we had more of that stuff included instead of the salvage/prototype/final build mechanic we ended up with, but I understand the reasoning behind it (less gear type = less to remember what you're collecting). I guess it makes sense. Do you think any unused artwork could come back when Gear level XII becomes a thing, or are we past that point?
Thank you for posting up the Stun Gun and Power cell, and letting me know the weapon/armor mods are generic.That would have kept bothering me for a looong time :) Also, that bit about gear not being light or dark specifically makes so much sense- it's another tiny detail that makes the game better that we never notice.
You mentioned modeling in 3D and photoshop for these graphics. The gear graphics look pretty different from the rest of the graphics in gameplay (except for maybe the credits/crystal symbols). Did you work on texturing the character and location models as well?
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