Forum Discussion
8 years ago
I'm glad I could help patch up those holes for you! :dizzy: I didn't think anyone cared about gear, lol.
I'm not sure what the plans are for new gear, it's possible that they could use old art, but there will probably be specific new art needs for new designs.
Everything we design has to go through Lucas, and they always make sure that we understand what we are creating and implementing and what it means to fans and what it means to the Star Wars Universe. There is often a ton of back and forth conversations on seemingly small details. Everyone wants Star Wars to be right; I mean, we're all fans of Star Wars!
As far as matching other graphics, the early design idea of this game was that it would almost have a smooth, clean, simple, somewhat-comic-book-style. Funny you also mention the credits symbols, as I did most of the HUD icons you see. I did the gold credits, xp, energy bolts, shards, ability materials, friend coins, sim tickets, cantina currency, and countless more that hasn't been used.
Oh man, lol. I've jumped around on this project. You're going to start to recognize my art!
1. I've done a number of character and ship ability icons.
2. I modeled and textured the base for the data cards
3. I did the Google play icons
4. I concepted most of the environments that are currently in the game.
5. Did a lot of tileable floor/wall textures for environments
6. A little bit of prop modeling/texturing
7. Helped out with UI
8. Done some marketing art: including newsletters, datapacks, and events
9. Unfortunately on this project I didn't do any character work, I did, however, do a lot more character work on Heroes of Dragon Age. I wanted to jump on the environment team and help those guys and learn a bit about that type of work
I'm not sure what the plans are for new gear, it's possible that they could use old art, but there will probably be specific new art needs for new designs.
Everything we design has to go through Lucas, and they always make sure that we understand what we are creating and implementing and what it means to fans and what it means to the Star Wars Universe. There is often a ton of back and forth conversations on seemingly small details. Everyone wants Star Wars to be right; I mean, we're all fans of Star Wars!
As far as matching other graphics, the early design idea of this game was that it would almost have a smooth, clean, simple, somewhat-comic-book-style. Funny you also mention the credits symbols, as I did most of the HUD icons you see. I did the gold credits, xp, energy bolts, shards, ability materials, friend coins, sim tickets, cantina currency, and countless more that hasn't been used.
Oh man, lol. I've jumped around on this project. You're going to start to recognize my art!
1. I've done a number of character and ship ability icons.
2. I modeled and textured the base for the data cards
3. I did the Google play icons
4. I concepted most of the environments that are currently in the game.
5. Did a lot of tileable floor/wall textures for environments
6. A little bit of prop modeling/texturing
7. Helped out with UI
8. Done some marketing art: including newsletters, datapacks, and events
9. Unfortunately on this project I didn't do any character work, I did, however, do a lot more character work on Heroes of Dragon Age. I wanted to jump on the environment team and help those guys and learn a bit about that type of work
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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