Forum Discussion
6 years ago
"Babyhewy;c-1871258" wrote:"Tintguy;c-1871257" wrote:
If it can't be interpreted as a way to measure success/failure, what's the point of it being there?
I mean it's nice to use as a baseline to have a pretty solid idea of where you sit but there are many other things to look at before you decide who to attack.
Exactly. Just like in the regular part of the game, just because you throw your highest GP units on a team together doesn't mean they will perform well together. You have to consider which ships synergize with other ships and which capital ships provide benefits with the other ships, etc... and then there's reinforcement abilities.
For example, a strong basic squad usually would include a unit that can inflict target lock like Vader or Imperial TIE Fighter(since your attacks are usually stronger when then unit you're attacking has target lock inflicted on them), and a taunting tank like Biggs or Hound's Tooth that have methods to recover their protection.
THEN the gear levels, star level, ability levels of the pilots affect how strong each ship is. There's a lot going on there.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,721 PostsLatest Activity: 2 days ago
Related Posts
Recent Discussions
- 3 days ago
- 4 days ago
- 11 days ago
- 11 days ago