Forum Discussion
8 years ago
We missed a bit of an opportunity here if we'd though about this last week. What the OP wants is not just the average number of shards, but a feel for the spread of possible outcomes based on RNG. A bit like all characters hit for a given average damage, but some have higher variance than others (e.g. SThan).
What we could have done is collate the data from all the people doing hardcore farming and produce a bell curve of attempts/shard showing how tight or loosely it is centered around 33% over given numbers of refreshes. This would give a feel for how unlucky you could get with RNG, and also how many attempts is usually takes for results to converge on 33%.
A huge data sample, like the heavy farming of Old Ben and Luke, would easily give enough data for that. Bit late now though.
What we could have done is collate the data from all the people doing hardcore farming and produce a bell curve of attempts/shard showing how tight or loosely it is centered around 33% over given numbers of refreshes. This would give a feel for how unlucky you could get with RNG, and also how many attempts is usually takes for results to converge on 33%.
A huge data sample, like the heavy farming of Old Ben and Luke, would easily give enough data for that. Bit late now though.
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