8 years ago
Farming Mods Long-Term
As most of us who have played for more than a few months know, properly modded toons make all the difference when it comes to this game. The right mods, for the right toons, can take you from doing 2 million damage in HAAT to 10+ million, from rank 250 to 50+ in arena.
But ever since their inception into the economy, finding those mods that we can actually use, and that make a difference (speed primaries/secondaries mainly) has been a very long and tedious farm. Not only because finding the higher tiered mods with the primary and secondaries that you are looking for is a task in of itself, but also because those secondaries you do want to increase, rarely do.
Without actual data to back this up, I think it would be safe to say that maybe 1 out of every 100 mods, that are received, you actually end up using regularly, i.e. used in Arena or HAAT, give or take. Those that you don't use, end up going on rarely used toons, especially now with TB and the need for that little extra bit of GP, or sold back for ~20% of what you put into it.
As new mods ARE gained, giving slight increases to your main squads, the others are transferred to less important but still essential toons, "hand-me downs." This has been palatable as there has always seemed to be a lull (between new content) where gear, mods, and toons outside of the immediate priority, could be worked on.
The devs, also, gave us a huge advantage to the farming regimen, when they made Mods drop 100% of the time. Initially, this was, IMO, one of the best things they had modified since they had introduced Mods.
However, the most recent of content (Thrawn, CLS, BB-8), has required us, no forced us, to prioritize either the new content, or be left behind, if not completely, than for just long enough to catch up to then only be left behind again (for the majority of us).
All of this leads me to my point of, or rather question of, whether we need another update to how mods are farmed? Or is it something more along the lines of how mods are leveled? Or am I completely off my rocker, and need to stop complaining!? lol
I spent the week or two before the announcement of BB-8, farming mods, looking for good speed secondaries. I used at least one refresh, so lets say I got between 20 and 25 mods per day, total of anywhere between 200-350, probably closer to ~300's.
I didn't get a single secondary speed over 9, virtually turning that week of farming into a waste. In the past, this would average out, over the course of the month or so, and the waste would be easier to swallow.
But with all the new content requiring us to not just divide our attention, but take it directly away, from really the necessary parts of the game, i.e. playing with the characters we want to and making them better, there seems to be not enough of a balance between acquiring pieces to such a game-changing part of this game and everything else.
Maybe it's just me, and my long-winded rant is unnecessary.
But ever since their inception into the economy, finding those mods that we can actually use, and that make a difference (speed primaries/secondaries mainly) has been a very long and tedious farm. Not only because finding the higher tiered mods with the primary and secondaries that you are looking for is a task in of itself, but also because those secondaries you do want to increase, rarely do.
Without actual data to back this up, I think it would be safe to say that maybe 1 out of every 100 mods, that are received, you actually end up using regularly, i.e. used in Arena or HAAT, give or take. Those that you don't use, end up going on rarely used toons, especially now with TB and the need for that little extra bit of GP, or sold back for ~20% of what you put into it.
As new mods ARE gained, giving slight increases to your main squads, the others are transferred to less important but still essential toons, "hand-me downs." This has been palatable as there has always seemed to be a lull (between new content) where gear, mods, and toons outside of the immediate priority, could be worked on.
The devs, also, gave us a huge advantage to the farming regimen, when they made Mods drop 100% of the time. Initially, this was, IMO, one of the best things they had modified since they had introduced Mods.
However, the most recent of content (Thrawn, CLS, BB-8), has required us, no forced us, to prioritize either the new content, or be left behind, if not completely, than for just long enough to catch up to then only be left behind again (for the majority of us).
All of this leads me to my point of, or rather question of, whether we need another update to how mods are farmed? Or is it something more along the lines of how mods are leveled? Or am I completely off my rocker, and need to stop complaining!? lol
I spent the week or two before the announcement of BB-8, farming mods, looking for good speed secondaries. I used at least one refresh, so lets say I got between 20 and 25 mods per day, total of anywhere between 200-350, probably closer to ~300's.
I didn't get a single secondary speed over 9, virtually turning that week of farming into a waste. In the past, this would average out, over the course of the month or so, and the waste would be easier to swallow.
But with all the new content requiring us to not just divide our attention, but take it directly away, from really the necessary parts of the game, i.e. playing with the characters we want to and making them better, there seems to be not enough of a balance between acquiring pieces to such a game-changing part of this game and everything else.
Maybe it's just me, and my long-winded rant is unnecessary.