Forum Discussion

jawa2278's avatar
5 years ago

Ferocity "Debuff"

Hey everyone. So I am farming the characters for DR right now, and I'm trying to figure out DR strategy. I had some thoughts and I want to ask these to the community.
1. Ferocity does count as a debuff, correct? (All further questions assume the answer to this question is "Yes."
2. The leadership zeta for DR grants debuffed Sith Empire allies immunity to TM reduction. Does Ferocity trigger this effect?
3. By the same token, SE allies also gain 15 speed for each of their own debuffs. If Ferocity is a debuff, and an SE ally has 5 stacks of ferocity, they gain 75 speed, correct? If they have 10 stacks of ferocity, they gain 150 speed?
4. Why is Ferocity considered a debuff if it's a trade-off of defense and tenacity for offense and potency. You're losing something, but gaining something. A normal debuff just takes something away.

I think that's all my questions. I'll edit if I have more.
  • "jawa7778;d-228417" wrote:
    Hey everyone. So I am farming the characters for DR right now, and I'm trying to figure out DR strategy. I had some thoughts and I want to ask these to the community.
    1. Ferocity does count as a debuff, correct? (All further questions assume the answer to this question is "Yes."
    2. The leadership zeta for DR grants debuffed Sith Empire allies immunity to TM reduction. Does Ferocity trigger this effect?
    3. By the same token, SE allies also gain 15 speed for each of their own debuffs. If Ferocity is a debuff, and an SE ally has 5 stacks of ferocity, they gain 75 speed, correct? If they have 10 stacks of ferocity, they gain 150 speed?
    4. Why is Ferocity considered a debuff if it's a trade-off of defense and tenacity for offense and potency. You're losing something, but gaining something. A normal debuff just takes something away.

    I think that's all my questions. I'll edit if I have more.


    To my knowledge all of those are correct statements. Ferocity is a debuff, and it triggers both the lead and the speed gain.

    As for why? because it is designed as a debuff, there really isn't a better reason needed.
  • "littleMAC77;c-2099129" wrote:
    "jawa7778;d-228417" wrote:
    Hey everyone. So I am farming the characters for DR right now, and I'm trying to figure out DR strategy. I had some thoughts and I want to ask these to the community.
    1. Ferocity does count as a debuff, correct? (All further questions assume the answer to this question is "Yes."
    2. The leadership zeta for DR grants debuffed Sith Empire allies immunity to TM reduction. Does Ferocity trigger this effect?
    3. By the same token, SE allies also gain 15 speed for each of their own debuffs. If Ferocity is a debuff, and an SE ally has 5 stacks of ferocity, they gain 75 speed, correct? If they have 10 stacks of ferocity, they gain 150 speed?
    4. Why is Ferocity considered a debuff if it's a trade-off of defense and tenacity for offense and potency. You're losing something, but gaining something. A normal debuff just takes something away.

    I think that's all my questions. I'll edit if I have more.


    To my knowledge all of those are correct statements. Ferocity is a debuff, and it triggers both the lead and the speed gain.

    As for why? because it is designed as a debuff, there really isn't a better reason needed.


    Was it designed as a debuff simply so the synergies I asked about above could occur? I mean, why couldn't it be a buff?
  • "jawa7778;c-2099139" wrote:
    "littleMAC77;c-2099129" wrote:
    "jawa7778;d-228417" wrote:
    Hey everyone. So I am farming the characters for DR right now, and I'm trying to figure out DR strategy. I had some thoughts and I want to ask these to the community.
    1. Ferocity does count as a debuff, correct? (All further questions assume the answer to this question is "Yes."
    2. The leadership zeta for DR grants debuffed Sith Empire allies immunity to TM reduction. Does Ferocity trigger this effect?
    3. By the same token, SE allies also gain 15 speed for each of their own debuffs. If Ferocity is a debuff, and an SE ally has 5 stacks of ferocity, they gain 75 speed, correct? If they have 10 stacks of ferocity, they gain 150 speed?
    4. Why is Ferocity considered a debuff if it's a trade-off of defense and tenacity for offense and potency. You're losing something, but gaining something. A normal debuff just takes something away.

    I think that's all my questions. I'll edit if I have more.


    To my knowledge all of those are correct statements. Ferocity is a debuff, and it triggers both the lead and the speed gain.

    As for why? because it is designed as a debuff, there really isn't a better reason needed.


    Was it designed as a debuff simply so the synergies I asked about above could occur? I mean, why couldn't it be a buff?


    Because the designer choose to make it a debuff, what difference does it make? This is a great question to ask in a Q&A, that way you might get a direct answer.
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    Yes to all. I think it’s a debuff because you are losing defense and tenacity in exchange for the added buffs

    Other reasons is for synergy and game balancing as some toons work better against buffed enemies or debuffed enemies

    Sith Marauder hits harder for every debuff, so the more ferocity as a debuff the better. It forces players to use a full SE squad rather than mix and match with other siths like Darth Traya who is harmful to the team.

    Jedi Knight Revan is a buff heavy team so it makes sense his opposite counterpart is a debuff heavy team

    we don’t have an official dev response on this so it’s anyone’s guess
  • This is probably the most info you’ll get on it from the devs:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/198713/developer-insights-darth-revan#latest
  • Yes to all, DR was designed as the offensive side of the character and JKR as the defensive version, the light protects (saviour, prot regen) the dark side destroys (ferocity as a debuff makes them weaker but hit harder etc)

    Classic two sides of the same character in most RPG games.
  • I'd imagine part of the decision to make them debuffs was to prevent them from being easily dispelled by the opposing team. It also fits the theme of the Sith pretty well. Sacrificing for power and all that.