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alepalermo79's avatar
8 years ago

Fleet arena: please explain this

We well know that fleet arena is totally dependent on random fate....
Please help me to understand why every battle starts with 1-2 enemy attacks even if every single pilot is faster in my team
Example: my FOTP 203 speed goes after enemy's 131 speed..... both g11, both maxed Chimaera/maxed Z Thrawn as leader

28 Replies

  • "CaptainRex;c-1546889" wrote:
    Since that problem has been solved, riddle me this.
    How was it I got my entire fleet destroyed in 23 seconds, then fought the same team and destroyed them in 17 seconds?
    Answer: RNG, which REALLY needs to be mitigated in ships (and no, I don't think reducing the starting lineup to 3 will solve anything).


    They have stated they are doing more than just that, so hopefully they have addressed this in other ways.
  • "Naraic;c-1547066" wrote:
    "Nikoms565;c-1547057" wrote:
    "jjkriv;c-1546965" wrote:
    RNG is a big steaming pos cheating pile in this game,same teams even when your pilots are better youll lose somehow,its worse than ever now.I also would like to know how my Tie is getting hit/killed through forsight?


    Vader's Tie Advanced hits through foresight.


    Another possibility Boba and fotp have double tap attacks foresight will only stop one hit.


    Another possibility is Bistan if the TIE was already TL.
  • "Waqui;c-1547006" wrote:
    "CaptainRex;c-1546889" wrote:
    Since that problem has been solved, ......


    It really hasn't. According to the poster a ship with 186 speed went first even if there was also a ship with 187 in the battle. However, we need more information from the poster to solve it.



    FOTF gains TM when an enemy ship with target lock is damaged. Bistan's U-wing passively grants TM whenever a target lock is inflicted. Need more information.
  • "Random9;c-1547308" wrote:
    If I use white five dot mods do I benefit as much as gold five dot mods?


    As long as they are leveled to level 15 which makes them gold mods then yes the starting color is irrelevant for pilot mods
  • "chionophile;c-1547216" wrote:
    "Waqui;c-1547006" wrote:
    "CaptainRex;c-1546889" wrote:
    Since that problem has been solved, ......


    It really hasn't. According to the poster a ship with 186 speed went first even if there was also a ship with 187 in the battle. However, we need more information from the poster to solve it.



    FOTF gains TM when an enemy ship with target lock is damaged. Bistan's U-wing passively grants TM whenever a target lock is inflicted. Need more information.


    My point exactly. The problem is not solved as claimed.

  • "Waqui;c-1547401" wrote:
    "chionophile;c-1547216" wrote:
    "Waqui;c-1547006" wrote:
    "CaptainRex;c-1546889" wrote:
    Since that problem has been solved, ......


    It really hasn't. According to the poster a ship with 186 speed went first even if there was also a ship with 187 in the battle. However, we need more information from the poster to solve it.



    FOTF gains TM when an enemy ship with target lock is damaged. Bistan's U-wing passively grants TM whenever a target lock is inflicted. Need more information.


    My point exactly. The problem is not solved as claimed.


    but everyone had their chance to complain about rng once again, even the ones that have no clue how the mechanics actually work. So that's win right? ;)
  • "leef;c-1547413" wrote:

    "Waqui;c-1547401" wrote:
    "chionophile;c-1547216" wrote:
    "Waqui;c-1547006" wrote:
    "CaptainRex;c-1546889" wrote:
    Since that problem has been solved, ......


    It really hasn't. According to the poster a ship with 186 speed went first even if there was also a ship with 187 in the battle. However, we need more information from the poster to solve it.



    FOTF gains TM when an enemy ship with target lock is damaged. Bistan's U-wing passively grants TM whenever a target lock is inflicted. Need more information.


    My point exactly. The problem is not solved as claimed.


    but everyone had their chance to complain about rng once again, even the ones that have no clue how the mechanics actually work. So that's win right? ;)


    Starts off post with "We well know" but knows as much as Jon Snow which is evident when he doesn't even know which stats to look at lol. ;)
  • "Kyno;c-1547089" wrote:
    "CaptainRex;c-1546889" wrote:
    Since that problem has been solved, riddle me this.
    How was it I got my entire fleet destroyed in 23 seconds, then fought the same team and destroyed them in 17 seconds?
    Answer: RNG, which REALLY needs to be mitigated in ships (and no, I don't think reducing the starting lineup to 3 will solve anything).


    They have stated they are doing more than just that, so hopefully they have addressed this in other ways.


    Must have missed that. Was it a dev post, or a comment on another discussion?

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