I take #1 in fleet most days with HT/Biggs/Falcon on the starting line, with Phantom, Cassian, Bistan and the LandoFalcon on the bench. Phantom --> Cassian is really the important part, though, as it lets you reinforce twice in a row and then use Cassian's directed assist to smoke the enemy Falcon.
You want G12 on your starters, preferably with G12+ pieces and 6E mods if you can spare them, for the extra bit of speed. For reinforcements, g8-g9 is usually plenty usable. I took a couple reinforcement pilots to G11 in order to max out their ship abilities - Cassian to make both hits on his assist call guaranteed crits, and Scarif Rebel Pathfinder (RIP Carbantis) for the +speed passive on Bistan's ship.
I rarely have to call the LandoFalcon (both crew G12), but in the rare instances where a match does drag on that long, taking 4 turns in a row off the bench always ends it.