7 years ago
G13 Darth Maul
Has anyone taken their Darth Maul to G13? I’m thinking about doing it for some reason.. he got a huge protection bump... does double damage to Jedis... applies a AOE daze...power of hatred mechanic...
"7AnimalMother;c-1938898" wrote:"TheRealNickEZ;c-1918881" wrote:
My mods aren’t the best... with better mods his protection could be 90K..."DaPowerfulJedi;c-1918863" wrote:"TheRealNickEZ;c-1918713" wrote:
Now I just have to slap a Zeta on him...
What are his stats?
Based on those stats, I assume you have a protection primary on the circle and the cross. Not sure what sets you are using on him since I can't see your CD%.
I would keep his unique in mind when modding him. He gains 20% max health to start and then ups his max health based on the amount of damage he does. His potency (for his daze) also increases with his max health. Once the 3rd enemy in an encounter dies he gains 25% of his max health per hit.
His starting stats are 32k Health and 39k Protection. If you ignore secondary stats and types of sets for a moment and you put two protection mods on his circle and cross he ends up with 38.4k health (20% bonus) and 57.5k Prot. That's effective 96.1k hps. After the 3rd kill he'll be healing for a mimimum 9.6k per hit.
If on the other hand, you go with health on circle/cross, he ends up with 50.6k health and 39k prot with an effective hps of 89.6k. After the 3rd kill hell be healing for 12.6 k per hit.
If your looking to use him vs Jedi in Geo TB, bumping his initial health is the way to go as opposed to having non replenish-able protection. The larger pool will provide for faster gains on both healing (especially if you run him under traya) and potency (which would be nice for the high tenacity enemies).
TLDR - If I took Maul to 13, I'd likely run him in CD/Heath sets with Health primary on the circle and cross.