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zcp212's avatar
zcp212
Seasoned Newcomer
2 years ago

Galactic Legend 10% Health/Protection Bonus per Relic Level - Is this reflected in Stats?

Hey folks -

Every Galactic Legend has the "This unit has +10% Max Health and Max Protection per Relic Amplifier level" as part of their kit. Is this reflected in a GL's Stats, or does this get added at the beginning of a battle?

My reason for asking is I just took GL Rey from R7 to R8, and her Health went from 236,014 to 241,203 and her Protection remained unchanged at 20,186. That 5,189 Health increase and 0 Protection increase are less than 10%, which makes me think the 10% Relic Level Bonus doesn't get added permanently into stats but instead possibly appears in battles?

Appreciate any clarification anyone has to lend, and also any insight on whether % bonuses are based on base stats + mods, or just base stats only. thanks kindly for your help! : )

  • "HarrilyFord;d-263267" wrote:
    Hey folks -

    Every Galactic Legend has the "This unit has +10% Max Health and Max Protection per Relic Amplifier level" as part of their kit. Is this reflected in a GL's Stats, or does this get added at the beginning of a battle?

    My reason for asking is I just took GL Rey from R7 to R8, and her Health went from 236,014 to 241,203 and her Protection remained unchanged at 20,186. That 5,189 Health increase and 0 Protection increase are less than 10%, which makes me think the 10% Relic Level Bonus doesn't get added permanently into stats but instead possibly appears in battles?

    Appreciate any clarification anyone has to lend, and also any insight on whether % bonuses are based on base stats + mods, or just base stats only. thanks kindly for your help! : )



    FYI, "base" stats is an actual term (e.g. JKL's kit) and they reflect your stats with mods and DCs applied--the number you see in the stats screen.

    All (almost?) unique and lead stat boosts apply to your base stats.
  • This also means that if you attack a GL and leave them only just alive with a sliver of red health in GAC, at the beginning of your next attempt the get that much percent health and protection back at the start.
  • zcp212's avatar
    zcp212
    Seasoned Newcomer
    "CamaroAMF;c-2419746" wrote:
    Beginning of battle


    thank you! that's a big relief : )
  • zcp212's avatar
    zcp212
    Seasoned Newcomer
    "Ragnarok_COTF;c-2419750" wrote:
    "HarrilyFord;d-263267" wrote:
    Hey folks -

    Every Galactic Legend has the "This unit has +10% Max Health and Max Protection per Relic Amplifier level" as part of their kit. Is this reflected in a GL's Stats, or does this get added at the beginning of a battle?

    My reason for asking is I just took GL Rey from R7 to R8, and her Health went from 236,014 to 241,203 and her Protection remained unchanged at 20,186. That 5,189 Health increase and 0 Protection increase are less than 10%, which makes me think the 10% Relic Level Bonus doesn't get added permanently into stats but instead possibly appears in battles?

    Appreciate any clarification anyone has to lend, and also any insight on whether % bonuses are based on base stats + mods, or just base stats only. thanks kindly for your help! : )



    FYI, "base" stats is an actual term (e.g. JKL's kit) and they reflect your stats with mods and DCs applied--the number you see in the stats screen.

    All (almost?) unique and lead stat boosts apply to your base stats.


    thank you for taking the time to explain this : ) to be honest in 5 years of playing the game i've never been 100% sure of this answer - and this is really really helpful to know for sure moving forward. most appreciated : )
  • zcp212's avatar
    zcp212
    Seasoned Newcomer
    "Winterwolves;c-2419751" wrote:
    This also means that if you attack a GL and leave them only just alive with a sliver of red health in GAC, at the beginning of your next attempt the get that much percent health and protection back at the start.


    this is a super good point i never considered - thank you for this! it's really helpful : )